Name
Categories
Popularity
Votes
16
16
Strategy   
1
Is an obscurely named sliding puzzle game similar to classic picture puzzle games of the time. However instead of completing an image you slide numbered blocks 1 through 16 into order.
1993tris
Strategy   
1
The object of this game is to kill flies by make 3 or more in a row, column or diagonal in same fly color. Big objects on the right are very useful for removing those flies but you have to figure out how to use them. Use them smartly.
1998-Amerika
Strategy   
1
To eliminate your opponents by occupying every state on the board. The first player to do so wins the game and controls the country.
21
21
Simulation,Strategy   
1
Like a real card game, both the computer and the player must wait their turn and strategize how they are going to deal the highest hand without exceeding the limit. Players have the option to stand, hit, split, surrender, or double.
21-for-1-to-4
Strategy   
1
To win an amount equal to your bet, your hand must beat the dealer's hand without going over 21. 21 in two cards pays one and half bet.
3-D-Tic-Tac-Toe
Strategy   
1
Is played on four boards. You must get 4 in a row to win. {Horizontal, Vertical, or Diagonally]. There are 4 rows and 4 columns on each board, you enter your choice of box by a three digit number indicating the row, column, and board number i.e. 231 is row 2, column 3, on board 1.
4-In-A-Row
Strategy   
1
The object of the game is to get 4 of the same color pieces in a row, either horizontally, vertically, or diagonally.
You will have the opportunity to manage the mythical eingines of the World War II. You will have to lead hundreds of tanks, aircraft an vessels to the final victory against fierce enemies.
Acquire
Strategy   
1
The object of Acquire is to have made the greatest amount of money by the end of the game. This is done by creating hotel chains, buying, trading, and selling shares in these hotels, and by acquiring minority and majority holdings in these hotels. At the end of the game, the person with the most money is declared the winner.
Action-Stations-
Simulation,Strategy   
1
ACTION STATIONS! has taken the wargames of the 1930’s to their ultimate expression, incorporating modern computer modelling techniques (similar to those taught at the Naval Postgraduate School) with an enormous historical data base.
AEGIS-Guardian-of-the-Fleet
Simulation,Strategy   
1
The fate of your ship and crew hinges on your strategic skill and split-second decision making. Choose tactics and weapons carefully in this real-time naval warfare simulation. Survival depends on you.
African-Desert-Campaign
Strategy   
1
The object of the game is to destroy your opponents army and gain control of the Suez Canal. No matter what the circumstances are, you want to control as many of the bases as you can. If you control 0 bases you will receive 0 new supplies.
Aggression
Strategy   
1
Aggression is a board game that combines some of the aspects of checkers and backgammon. The object is to get all of your pieces from their starting side to the opposite side before your opponent does.
Air-Force-Commander
Strategy   
1
You are the commander of a Middle Eastern country’s air force whose aim is to gain Air superiority. This game consists of aircraft and rocket bases. There is no other type of vehicles in this game.
Alex-the-Allegator-2
Strategy   
1
Is a puzzle game for one or two players. Place your tokens in turn on the board or slide a row or column. All in order to wipe the board from your own tokens. But beware, you must also have a higher score to beat your opponent.