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Rabid Entertainment, Inc.
ICOM Simulations, Inc. - Company name from the early 1980s until 1996 (from 1980 to 1996)
ICOM Simulations, Inc. was founded in the early 1980s by Tod Zipnick. The studio was best known for creating the MacVenture series of adventure games including Shadowgate, but also created applications for the Macintosh, such as OnCue and TMON.
ICOM was acquired by Viacom New Media in 1993, had its name changed to Rabid Entertainment, Inc. by 1996, but eventually the division was released from Viacom in the spring of 1997, and was dismantled in 1998. Before disappearing, Rabid Entertainment had been working on the top-down PSX shooter Violent Seed between 1996 and 1997. It was a prototype beta, never completely finished and remained unreleased, until four different alpha revs, the design documents and T-shirts were sold on eBay in a single lot for a hefty $1,600 in June 2007. No one bid on the auction.
The rights to ICOM's game portfolio was then held by the company Infinite Ventures, but it appears to be out of business since the end of 2007.
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Rad Delaroderie |
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Radical Entertainment Inc.
Radical Entertainment was a game development studio located in Vancouver, British Columbia (Canada) and founded in 1991. Radical worked on titles such as Scarface: The World is Yours (the 8th title from Radical that has sold over 1 million units and the 4th title to ship over 2 million units), Crash Tag Team Racing, Hulk: Ultimate Destruction and The Simpson’s Hit & Run. They continued to work on licensed properties, but later switched to original IP and developed the Prototype games.
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Rage Software Ltd.
Rage Games Ltd. was an English game development studio founded as Rage Software Ltd. by Paul Finnegan in 1992. Originally creating games for third party developers, the first commercial success came with the football game Striker in 1992.
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Rainbow Arts Software GmbH
Rainbow Arts was a game publisher and developer founded in 1984 in Gütersloh, Germany. Early in the 80's they gathered many people from all over Germany, like Armin Gessert (founder of the company Spellbound), Thomas Hertzler (of Blue Byte), Chris Huelsbeck, Manfred Trenz, and others. All their games from that time were mainly made for the C64 and the Amiga and only very few were converted to the IBM-PC later on.
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Rainmaker Software, Inc.
Rainmaker Software was created by Bruce J. Mack and some friends.
Their first game Isle of the Dead was marginally successful when it was released about the same time as Id's game Spear of Destiny. Their second game Nerves of Steel was overshadowed by Id's release of DOOM.
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Raphaël Assénat |
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Rauser Advertainment GmbH |
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Raven Software Corporation
Raven Software is a computer game developer based in Madison, Wisconsin. The company was founded in 1990 by brothers Brian and Steve Raffel, and initially had a staff of five people.
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RAW Entertainment, Inc. |
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RazorSoft, Inc. |
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ReadySoft Incorporated |
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Realism Entertainment |
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Reality Technologies |
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Really Interesting Software Company (RISC) |
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Realms |
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Realms of Fantasy |
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Realtime Games Software Ltd.
Realtime Games Software Ltd. consisted of Andrew Onions and Ian Oliver. They were still studying in Leeds (UK) when they presented their first game 3D Tank Duel in 1984.
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Reckon Software Pty Ltd |
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Red Rat Software Ltd
Red Rat Software was a Manchester, UK-based video game developer and publisher founded by Charles Partington, Harry Nadler, and Don Rigby that operated between 1985 and 1993.
The company initially focused on developing games for the Atari 8-bit computers. Throughout its operation, Red Rat Software expanded its offerings to include games for other platforms such as the Amiga, Atari ST, and DOS systems.
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RedCat Software |
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RederWare |
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Regal Entertainment, Inc. |
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reLINE Software |
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Rensoft Software |
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Resolution Software |
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Revolution Software Ltd.
Revolution Software is a UK game development studio established in 1990 by Charles Cecil, Tony Warriner, David Sykes and Noirin Carmody. The company focuses on adventure titles and its first release was Lure of the Temptress in 1992. The early titles were all developed using their proprietary Virtual Theatre engine, which was used for the last time in the second Broken Sword game Broken Sword: The Smoking Mirror (1997).
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Rhett Anderson |
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Richard A. Olsen |
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Richard Nikula |
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Rick Lawsha |
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Rick Raddatz |
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Riedel Software Productions, Inc. |
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Riku Järvensivu |
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Ritual Entertainment
The development studio was founded as Hipnotic Software in August 1996 and it is based in Dallas, Texas (2006). One of the founders was Tom Mustaine. Their first title was Quake Mission Pack No 1: Scourge of Armagon (1997), the first official expansion pack to id Software's Quake. In June 1997 the name was changed to Ritual Entertainment and their most important title so far is SiN (1998), a first-person shooter based on the id Tech 2 engine and set in a modern environment. It was followed by the expansion Wages of Sin (1999) created together with 2015, Inc.
In 2000 two more games were released: the third-person platformer Heavy Metal: F.A.K.K. 2 and the third game in the Blair Witch series: Blair Witch, Volume III: The Elly Kedward Tale. Their next game was Star Trek: Elite Force II (2003), a sequel to Star Trek: Voyager - Elite Force by Raven Software Corporation.
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Riverhill Soft Inc.
Riverhill Soft was founded in 1982 in Fukuoka, Japan. The company produced games in various genres for different platforms, initially focusing on detective adventures such as J.B. Harold and Tōdō Ryūnosuke series.
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Robert Alan Koeneke, Jimmey Wayne Todd |
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Robert B. Easter |
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Robert Fiorini & Associates |
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Robin Gravel |
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Rockland Software Productions |
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Rodge Rock Software |
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Rogue Entertainment
All of their titles used id Software game engines and they also created two expansions for games in the Quake series. They developed Strife and American McGee's Alice. Eventually was disbanded, with most employees working at Nerve Software.
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Roland Ludlam |
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RollinSoft |
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Rome Software |
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Ron Mignery |
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Ron Sharpless, Dave Sharpless |
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Ross Johnson |
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Rowan Software Ltd.
Rowan Software was a software company located in the United Kingdom and founded in 1987. The studio specialized in flight simulators.
Rowan Software's last game was Battle of Britain (2001). The company was acquired by Empire Interactive Europe in December 2000.
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