Halls of Montezuma
This game is set on the war in Mexico, WW1, WW2 and the Korean war as well. The game can be described as the grandparent of Age of Empires. It was released in 1990 in the platforms for Apple and DOS. The game simulates the player as a Corp-commander who has to control thousands of soldiers, brigades and deploy them in the war. The Halls of Montezuma can also be said to be the binary version of Age of Empires. This game is quite modern in the terms of engagement. To play the game, the player has to deploy multiple forces at multiple fronts. Hence, the game simulates real-time command & control problems a commander faces when he has to passes instructions without being physically involved. There are hundreds of units which need to be organized. They appear as symbols on a map-board. The game even restricts the amount of control over the units. The player can organize his strategy and execute once only. The game also simulates lack of connectivity between the forward fighting units and the command center. The game is a strategy game and a good one considering that it simulates a command control center which is unusual. Set in 1990, but the Halls of Montezuma offers much more than present-day mobile games. Though the graphics are rudimentary, the game is not about graphics but the player's strategy.
S S G
Strategic Studies Group, commonly known as SSG, is an Australian software development company that makes strategy wargames. They are the creators of the Decisive Battles of World War II series which includes the games The Ardennes Offensive game, Korsun Pocket game, and Battles in Normandy game, Battles in Italy game and Battlefront (2007).
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