| Company name | Description | Games |
|---|---|---|
Northwest Software |
|
|
Northwest Synergistic Software
Northwest Synergistic Software was a US game development and publishing company founded in 1978 in Seattle as Synergistic Software by Robert C. Clardy and Ann Dickens Clardy. In the IBM PC DOS era the company became known for its porting work.
|
|
|
NoSense |
|
|
NovaLogic, Inc.
Founded in 1985, by CEO John A. Garcia, NovaLogic Inc. is a developer and global publisher of computer games for the PC, PlayStation® and PlayStation® 2 game consoles, NINTENDO GAMECUBE and Xbox video game system.
|
|
|
Novell |
|
|
Novotrade Software Kft.
Appaloosa Interactive Corporation was a Hungarian game development studio founded by András Császár and Stephen J. Friedman. It was established in 1983 as Novotrade Software Kft. by 4 banks and 93 enterprises as a way to get hold of foreign currency, of which the supply was always low in the eastern bloc. The company also made computer programs and TV commercials. An office in California (USA) was also opened in 1983, possibly with the name Novotrade International LLC. When Hungary became a republic in October 1989 after shaking off the communist regime, the operations in Hungary and the USA were joined with the establishment of Novotrade International, Inc. In addition the name was changed to Appaloosa Interactive Corporation on 4th November 1996.
In the nineties the company was especially known for creating games for SEGA consoles, most notably in the Ecco the Dolphin series.
The company was closed in 2006.
|
|
|
Nowhere Software |
|
|
NTIX Soft
Taff System (from Feb, 1990 to Mar, 2004) -- Former company name
|
|
|
Ocean Software Ltd.
Known as Bandai Namco Entertainment UK Ltd.
|
|
|
OctagonSoft Inc. |
|
|
Odysseus Software |
|
|
Off The Wall Productions |
|
|
Oleg Demin |
|
|
Omega Integral Systems |
|
|
Omegavision |
|
|
Omnitrend Software, Inc.
Omnitrend Software, Inc. was founded by Thomas R. Carbone in 1979 and is a privately held business software company that branched out into computer game development during the 1980s. The company developed the three-game Universe series, Paladin, the Breach games, and two Rules of Engagement games.
|
|
|
Open Production
Open Production (열림 기획) was a South Korean software developer. It was founded on May 20th, 1992 by Kim Eulsuk, and employed the programmers Koo Eunjoong and Lee Sanghun as well as several former employees of Zemina. Open soon became a second-party developer for Daou, which resulted in a prolific period of game production for 8-bit consoles. Open started developing PC games in late 1994.
On March 18th, 1996, a sister company called Open Tech was established. Open Tech eventually began focusing on PC hardware and network technology, while the original company concentrated on vending machines for batteries, karaoke machines, and remote-controlled fragrance dispensers before becoming defunct around 1998.
Four of the games developed by Open saw an Australian release in 1995, when HES published 4 Pak All Action.
|
|
|
OPeNBooK Co., Ltd.
OPeNBooK Co., Ltd. was a Japanese company founded in 1993 by Yoot Saito.
|
|
|
Opera Soft S.A.
Spanish company founded in 1986, and which closed in 1992. It was part of what was known as The Golden Era Of Spanish Software, along with other companies like Zigurat, Topo Soft and Dinamic. While its first work was the Commodore 64 version of Camelot Warriors, its first original game was Livingstone, I Presume?, which brought the company wider success.
|
|
|
Optik Software, Inc. |
|
|
Optimum Resource, Inc. |
|
|
Orange Games |
|
|
Ordilogic Systems |
|
|
Origin Systems Inc
Artificers of some of the greatest gaming franchises the world has ever known they are, and forever will be, scions of a golden age. We salute you, Origin. We salute you. Established in 1983, Origin (or Origin Systems) has become well known their Wing Commander, Ultima and Privateer titles. Acquired by Electronic Arts in the early 90's, Origin has recently been working on internet-only software, with the Ultima Online series.
|
|
|
Orion Software, Inc. |
|
|
ORT Software
ORT Software is the company name used by Owen Thomas to sell his independently-made games.
|
|
|
OSP Enr.
Oracle Software Enr. (from 1990 to 1994)
|
|
|
Outlaw |
|
|
Overflow Productions |
|
|
Ovine by Design |
|
|
Oxford Digital Enterprises Ltd.
Oxford Digital Enterprises Ltd., also known as ODE, was a software development studio founded in 1983 by David Pringle when he met Gareth Blower while working on mainframe computers.
Their first program was called Macbeth and based on the play by William Shakespeare. Their first popular game was Titanic: The Recovery Mission, released in April 1986 by Electric Dreams Software and they also did Trivial Pursuit for Domark in the same year.
In 1993 Oxford Digital was acquired by Empire Interactive Europe Ltd. and became Empire Oxford, an internal Empire studio. The new team included all of ODE's employees.
|
|
|
Oxford Softworks
Oxford Softworks is a development and publishing software house based in Buckinghamshire, England. Since the very birth of the leisure software industry, the company has been developing and publishing top quality games. They are well known in their field for producing software which possesses state of the art graphics, and the very strongest Artificial Intelligence response engines.
|
|
|
Ozark Softscape
Headed by Dan Bunten, also consisting of Bill Bunten, Jim Rushing, and Alan Watson. Developed M.U.L.E., Seven Cities of Gold, and Heart of Africa.
|
|
|
P. K. Winter |
|
|
P.A.S. Systems
"Plain and Simple Systems," which developed the 1992 game Maelstrom that was then published by Merit Software. Mark Vange was their director.
|
|
|
Pacific Gameworks |
|
|
Pack Media Company, Inc. |
|
|
Paer J |
|
|
Painting by Numbers, Ltd.
Impact Software Development, Ltd. (from May 18, 1988 to Mar 15, 1990)
|
|
|
Palace Software, Ltd. |
|
|
Panda Entertainment Technology Co., Ltd.
Panda Entertainment (熊貓軟體) was a Taiwanese game developer active during the 1990s. They are best known for their fighting games such as the Sango Fighter series.
In 2012, the company's entire back catalog was acquired by Super Fighter Team, which began to develop new products based on the material.
|
|
|
Pandora |
|
|
Pangea Software, Inc.
Pangea Software is an Macintosh game company that is owned and operated by Brian Greenstone.
Formed in 1987, the company began by writing a number of shareware games for the Apple IIGS computer, with their first commercial game, Xenocide, being released in 1989. Their first published Macintosh game came in 1993.
|
|
|
Panoramic Software |
|
|
Papyrus Design Group, Inc.
Papyrus Design Group, Inc. was founded by David Kaemmer and his business partner Omar Khudari in 1987. It lasted for 17 years and is best known for its series of racing games based on the NASCAR and IndyCar leagues, with a stress on realism, as well as Grand Prix Legends.
|
|
|
Paragon Software |
|
|
Paragon Software Corporation
Paragon Software Corporation, based in Greensburg, Pennsylvania, was founded in 1985 by Mark E. Seremet and F. J. Lennon. The company's biggest successes were titles based on licenses from Marvel Comics and Game Designers' Workshop.
Paragon had a long relationship with MicroProse Software, who had distributed their games since at least 1988. MicroProse acquired Paragon outright in July, 1992. As part of MicroProse, the Paragon team developed Challenge of the Five Realms and BloodNet. Soon after, many of the former Paragon principals moved on to co-found or work for Take-Two Interactive, and what was once Paragon ceased to exist.
|
|
|
Paragon Studios
Paragon Software Corporation or Paragon Studios were based in Pennsylvania. The company was established in 1985 and focused on licensed content from Marvel Comics.
|
|
|
Park Place Productions |
|
|
Parker Brothers
Parker Brothers was first established in 1888 and remained family owned until 1968, when the company was purchased by General Mills. The company's first forays into electronic gaming came in the late 1970's and early 1980's, when they began to produce electronic versions of their popular board games.
|
|
|