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Target Games Limited |
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Teacy Entertainment |
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Team Hoi |
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Team Shinobi
Team Shinobi (チームシノビ) was a team within SEGA R&D 1. The company name was branded by SEGA, referring to the members who worked on the arcade game Shinobi. They would later go on to develop other arcade games.
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Team17 Software Limited
Team17 was established in 1990. Their main success was a Worms series, the best selling game at the time, which received many awards and won many competitions.
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Technic Energy |
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Tech-Noir |
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Technos Japan Corp.
Technos Japan was established in December 1981 by Kunio Taki and a group of other former Data East staff. The company became well known in the late '80s for the Double Dragon and Nekketsu High School franchises.
The 16-bit era saw a decline in the popularity of these franchises, and with no big hits, the company was forced to close in early 1996. The rights to their back catalog have moved between several publishers, including Million and Atlus, but they are today owned by Arc System Works.
Several companies were formed by former Technos Japan staff, including Almanic (later Givro) in 1992 and Avit (later Avit-Niigata) in 1996.
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Tecmo, Ltd.
Tecmo was founded on July 31st 1967 in Japan, initially as a supplier of cleaning equipment. In the field of electronic games, the company has been focusing on the arcades throughout much of its history. Tecmo is known for Ninja Gaiden, Dead or Alive, Fatal Frame, and other series.
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Ted Gruber Software Inc. |
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Teeny Weeny Games, Ltd. |
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TEGL Systems Corporation
TEGL Systems Corporation originated in a basement suite, 1 mile East of Vancouver BC, Canada. Comprising of 5 staff; 1 programmer (Husband), 1 production manager (Wife) and three Assistants (ages 2,4 and 5). (We were known as the Home Based Software Company).
Extracted from the README document that accompanied the shareware game TEGL Monopoly (1989)
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Telarium Corp.
Telarium was founded in 1984 under the name "Trillium" as a subsidiary of Spinnaker. Legal problems with a book publisher led to the name change in the same year. With the exception of Shadowkeep, all of the company's releases were adventure games based on works of literature, often made in cooperation with established writers.
Telarium became defunct in 1987, after which Spinnaker, which had already acted as distributor before, continued to market the product range to some extent.
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Telecomsoft (U.S.)
Telecomsoft in the United States was the successor to Firebird Licensees Inc. as the software publishing operation of British Telecom. Initially, games would keep the European packaging and have a sticker indicating publishing by Telecomsoft, but later releases would use new packaging and only the Rainbird label.
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Tengen Inc.
Tengen was a subsidiary of Atari Games Corporation under which home conversions of Atari Games' arcade games were developed and published. Tengen also published conversions of other manufacturers' arcade games, including Sega, Namco and Toaplan. The Tengen division was shut down after Time Warner bought Atari Games Corporation in 1993.
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Teque London Ltd.
Teque London was a game development studio based in the UK and a sister company to Teque Software Development Ltd. The two companies worked independently, but also collaborated on projects until about 1991, when Teque London split off to continue on its own.
In 1993 principals of Teque London were Tony Love and Barry Costas. The company moved to East London and had an office in Bow. In 1994 they moved to Greenwich, South East London, UK. The studio was very active between 1992 and 1994 and just like the original Teque that became Krisalis Software, it was specialized in audio and provided a sound driver that was used in games by other studios.
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Terminal Reality, Inc.
Terminal Reality, Inc. was a development and production company based in Texas (USA), founded in October 1994 by Mark Randel and Brett Combs. Randel previously worked at The Bruce Artwick Organization Ltd. on Flight Simulator games.
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Thalion Software GmbH
Thalion Software was a German computer game developing company that primarily focused on games for Amiga and Atari ST. It was founded in October 1988 in Gütersloh by Erik Simon and Holger Flöttmann. The company went out of business in 1994.
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The 3DO Company
The company was founded as SMSG, Inc. (San Mateo Software Games) in 1991 by Trip Hawkins and it was headquartered in Redwood City, California. Initially, the SMSG focused on video games consoles and launched the 3DO in October 1993. The console itself was created by different partners and licensees, while 3DO received royalties on each console sold and on each game manufactured. They also offered a lower royalty rate than direct competitors Nintendo and SEGA. The console did not succeed, with a high introduction price and dubious game quality. The final nail in the coffin was when Sony entered the market with the PlayStation in 1995. The 3DO Company sold the design for its next-generation console to Matsushita in 1996 and changed business to a games development and publishing.
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The 8th Day |
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The Algorithm Guild |
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The Assembly Line
British company famous for unique action/puzzle games such as Vaxine, The Assembly Line was also famous for excellent programming that was technically much more competent than most of its contemporaries. Its games were always very smooth, eminently playable, and pushes the capabilities of yesterday's computers to their limits. Although better known in the Commodore 64 and later Amiga circle, many of their games have also been ported to the PC and achieved modest success. Most of their games were published by US Gold.
Developers include Andy Beveridge, Adrian Stephens, Martin Day, John Dale.
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The Bitmap Brothers
Founded in 1987 by Steve Kelly, Mike Montgomery and Eric Matthews the Bitmap Brothers were the original ‘rockstar’ developers - a small, but highly successful development team that prized quality over quantity, and depth over glitz. They are famous for their games like: Xenon, Speedball, Magic Pockets or The Chaos Engine.
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The Bruce Artwick Organization Ltd.
The Bruce Artwick Organization Ltd. (most commonly known as BAO Ltd.) was founded by Bruce Artwick and develops upgrades and scenery add-ons for flight simulators, most notably Microsoft Flight Simulator.
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The Codemasters Software Company Limited
Codemasters is a UK company established in 1986.
Development studios:
Codemasters Studios Guildford (UK) (2007-2011)
Codemasters Studios Sdn Bhd (Malaysia)
Codemasters Birmingham (2008 - Birmingham division only)
The main company also has its own development division. It is sometimes referred to as Codemasters Southam or Codemasters Warwickshire.
In April 2012 the company announced to cease development on all non-racing titles, focusing on sequels to the F1, GRiD and DiRT franchises.
On 14th December 2020 Electronic Arts announced the acquisition of the company for $1.2 billion, beating an earlier $870 million bid by Take-Two Interactive.
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The CoExistence |
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The Creative Assembly Ltd.
The Creative Assembly is a game development studio based in Sussex (UK). It was established on 18th August 1987 by Tim Ansell. In July 2002 the Australian division The Creative Assembly International Limited was opened.
On 9th March 2005 the SEGA Sammy group announced the acquisition of The Creative Assembly, also acquiring the Australian division. In December 2010 the latter was renamed SEGA Studios Australia.
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The DaRK CaVErN Productions |
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The Dennis Courtney Five |
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The eight Day |
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The Firm |
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The Kremlin
The Kremlin was an internal graphics and development team of Domark Software Ltd.
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The Learning Company
The Learning Company was co-founded in 1980 as The Learning Co. by Ann McCormick, Leslie Grimm and Frona Kahn and based in California. The first releases focused on teaching young children math, reading and science skills. The most lucrative properties the company developed were Super Solvers, Reader Rabbit and ClueFinders. The company joined the New York Stock Exchange in 1992.
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The Legend, Inc. |
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The Leland Corporation
Originally Cinematronics Inc. Games under the Leland Corporation name were released from 1987 until 1992.
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The Logic Factory, Inc.
Formed in 1993, The Logic Factory develops unique, stimulating entertainment software. Based in Austin, Texas, The Logic Factory is committed to the development of games that take advantage of new technologies and the increasing capabilities of personal computers.
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The Portland IBM Personal Computer Club |
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The Right Brothers |
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The SoftAd Group, Inc. |
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The Software Labs |
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The Software Shed |
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The Software Toolworks, Inc.
The Software Toolworks started in 1980 as a publisher of software for Heath/Zenith personal computers. Early products included MYCHESS, The Original Adventure, and the C/80 C compiler for CP/M. In 1994, The Software Toolworks acquired Mindscape, setting it up as its development studio.
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The Toxic Dream |
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The Unobstructed Reason Corporation |
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Theron Wierenga |
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Think!Ware Development |
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Thinking Machine Associates |
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Thinking Tools, Inc. |
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Thomas Biskup |
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Thomas Buengener, David Lehmeyer |
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