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SumWare Software |
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Sunburst Technology Corporation
Sunburst Technology Corporation began in 1972 under the name of Sunburst Communications Inc. in the state of New York. The company is best known for children's educational software, especially their Type to Learn series. The majority of the company's products were sold to schools. The success of Sunburst Communications Inc. became noticed by Boston publishing conglomerate Houghton Mifflin Company which acquired it in May 1999.
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Sunflowers Interactive Entertainment Software GmbH |
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Sunrise Games Ltd. |
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Supernova Creations
Supernova Creations was a game development studio formed in 1991 by Trevor C. Sorensen, along with programmer Brett Keeton and artist/designer Richard Launius. It was the successor to Sorensen's Interstel Corporation that was shut down in 1992 following a hostile takeover bid that forced him to sell his shares.
The studio released its first game, Star Legions, in the same year. A Windows version of Star Fleet, called Star Fleet Deluxe, reached beta status in 2002, but went no further after the death of Brett Keeton that same year. Sorensen went on to pursue a career for NASA in the nineties and eventually made an academic career as a professor.
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Surprise! Productions |
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Susan Mahoney & Associates, Inc. |
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Sweatbox Animation |
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SWFTE International Ltd. |
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Sydney Development Corp.
Sydney Development Corp., a division of Sydney Dataproducts Inc., was Canada's first publicly owned software company. It was formed in 1978 and belonged to Tarrnie Williams.
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Symtus |
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Synapse Software Corporation
Synapse Software was an American publisher and developer of computer games. The company was founded in 1981 by Ihor Wolosenko and Ken Grant. The company was bought by Broderbund in 1984.
Former Synapse programmer Cathryn Mataga is a part of Junglevision Software.
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System 3 Software, Ltd. |
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Tachyon Studios Inc. |
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TACTICAL Soft Inc. |
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Tad Corporation |
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TAG
TAG is a label used by Anthony Taglione on games he was the lead developer on during the mid 90s.
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Taito Corporation
Taito was originally established in 1953 by Russian-Jewish businessman Michael Kogan in Tokyo as Taito Trading Company. The company started importing, leasing, and later developing amusement machines in the 1960s. The company's current name of Taito Corporation was adopted in 1972. Taito was among the first makers of electronic games, selling their own Pong clone in 1973.
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Take-Two Interactive Software, Inc.
Take-Two Interactive Software, Inc. is one of the largest publishing and distribution houses in North America and was originally founded in 1993 by Ryan Brant. The company has an extensive portfolio of games and IP, mostly through the acquisition of development studios. Its strongest asset is the wholly-owned Rockstar Games, Inc., which houses a large amount of development studios responsible for the acclaimed games in the Grand Theft Auto series. The company entered the European publishing and distribution business in 1997 through the acquisition of GameTek UK Ltd., which was renamed Take-Two Interactive Software Europe Ltd.
In 2002 the publishing label Gotham Games was launched. In 2004 the company established 2K Sports as a label for sports games, mostly a continuation of the 2K series by Visual Concepts Entertainment. One year later, in 2005, 2K Games was formed, the company's most important publishing label. In 2007 the casual games publishing label 2K Play was launched.
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Tamsoft Corporation |
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Tanager Software Productions |
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Target Games Limited |
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Teacy Entertainment |
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Team Hoi |
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Team Shinobi
Team Shinobi (チームシノビ) was a team within SEGA R&D 1. The company name was branded by SEGA, referring to the members who worked on the arcade game Shinobi. They would later go on to develop other arcade games.
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Team17 Software Limited
Team17 was established in 1990. Their main success was a Worms series, the best selling game at the time, which received many awards and won many competitions.
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Technic Energy |
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Tech-Noir |
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Technos Japan Corp.
Technos Japan was established in December 1981 by Kunio Taki and a group of other former Data East staff. The company became well known in the late '80s for the Double Dragon and Nekketsu High School franchises.
The 16-bit era saw a decline in the popularity of these franchises, and with no big hits, the company was forced to close in early 1996. The rights to their back catalog have moved between several publishers, including Million and Atlus, but they are today owned by Arc System Works.
Several companies were formed by former Technos Japan staff, including Almanic (later Givro) in 1992 and Avit (later Avit-Niigata) in 1996.
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Tecmo, Ltd.
Tecmo was founded on July 31st 1967 in Japan, initially as a supplier of cleaning equipment. In the field of electronic games, the company has been focusing on the arcades throughout much of its history. Tecmo is known for Ninja Gaiden, Dead or Alive, Fatal Frame, and other series.
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Ted Gruber Software Inc. |
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Teeny Weeny Games, Ltd. |
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TEGL Systems Corporation
TEGL Systems Corporation originated in a basement suite, 1 mile East of Vancouver BC, Canada. Comprising of 5 staff; 1 programmer (Husband), 1 production manager (Wife) and three Assistants (ages 2,4 and 5). (We were known as the Home Based Software Company).
Extracted from the README document that accompanied the shareware game TEGL Monopoly (1989)
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Telarium Corp.
Telarium was founded in 1984 under the name "Trillium" as a subsidiary of Spinnaker. Legal problems with a book publisher led to the name change in the same year. With the exception of Shadowkeep, all of the company's releases were adventure games based on works of literature, often made in cooperation with established writers.
Telarium became defunct in 1987, after which Spinnaker, which had already acted as distributor before, continued to market the product range to some extent.
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Telecomsoft (U.S.)
Telecomsoft in the United States was the successor to Firebird Licensees Inc. as the software publishing operation of British Telecom. Initially, games would keep the European packaging and have a sticker indicating publishing by Telecomsoft, but later releases would use new packaging and only the Rainbird label.
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Tengen Inc.
Tengen was a subsidiary of Atari Games Corporation under which home conversions of Atari Games' arcade games were developed and published. Tengen also published conversions of other manufacturers' arcade games, including Sega, Namco and Toaplan. The Tengen division was shut down after Time Warner bought Atari Games Corporation in 1993.
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Teque London Ltd.
Teque London was a game development studio based in the UK and a sister company to Teque Software Development Ltd. The two companies worked independently, but also collaborated on projects until about 1991, when Teque London split off to continue on its own.
In 1993 principals of Teque London were Tony Love and Barry Costas. The company moved to East London and had an office in Bow. In 1994 they moved to Greenwich, South East London, UK. The studio was very active between 1992 and 1994 and just like the original Teque that became Krisalis Software, it was specialized in audio and provided a sound driver that was used in games by other studios.
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Terminal Reality, Inc.
Terminal Reality, Inc. was a development and production company based in Texas (USA), founded in October 1994 by Mark Randel and Brett Combs. Randel previously worked at The Bruce Artwick Organization Ltd. on Flight Simulator games.
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Thalion Software GmbH
Thalion Software was a German computer game developing company that primarily focused on games for Amiga and Atari ST. It was founded in October 1988 in Gütersloh by Erik Simon and Holger Flöttmann. The company went out of business in 1994.
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The 3DO Company
The company was founded as SMSG, Inc. (San Mateo Software Games) in 1991 by Trip Hawkins and it was headquartered in Redwood City, California. Initially, the SMSG focused on video games consoles and launched the 3DO in October 1993. The console itself was created by different partners and licensees, while 3DO received royalties on each console sold and on each game manufactured. They also offered a lower royalty rate than direct competitors Nintendo and SEGA. The console did not succeed, with a high introduction price and dubious game quality. The final nail in the coffin was when Sony entered the market with the PlayStation in 1995. The 3DO Company sold the design for its next-generation console to Matsushita in 1996 and changed business to a games development and publishing.
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The 8th Day |
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The Algorithm Guild |
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The Assembly Line
British company famous for unique action/puzzle games such as Vaxine, The Assembly Line was also famous for excellent programming that was technically much more competent than most of its contemporaries. Its games were always very smooth, eminently playable, and pushes the capabilities of yesterday's computers to their limits. Although better known in the Commodore 64 and later Amiga circle, many of their games have also been ported to the PC and achieved modest success. Most of their games were published by US Gold.
Developers include Andy Beveridge, Adrian Stephens, Martin Day, John Dale.
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The Big Red Software Company Ltd.
This English company was started as The Big Red Software Company by Paul Ranson in 1989. They primarily developed conversions, budget games and licensed titles, working closely with Codemasters in their early years. Later their eponymous racing game was successful.
In 1995 Big Red Software was acquired by Eidos and became part of the new Eidos Interactive.
The division was renamed Corrosive Software in about 1997 and was a development unit of Eidos. The division completed the game Assault Corps but it was never released. Eidos closed down Corrosive Software in 1998.
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The Bitmap Brothers
Founded in 1987 by Steve Kelly, Mike Montgomery and Eric Matthews.
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The Bruce Artwick Organization Ltd.
The Bruce Artwick Organization Ltd. (most commonly known as BAO Ltd.) was founded by Bruce Artwick and develops upgrades and scenery add-ons for flight simulators, most notably Microsoft Flight Simulator.
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The Codemasters Software Company Limited
The old and famous British software company was founded in 1986 by Richard Darling, David Darling and Jim Darling. They became famous for the Dizzy or Micromachines series.
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The CoExistence |
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The Creative Assembly Ltd.
The Creative Assembly is a game development studio based in Sussex (UK). It was established on 18th August 1987 by Tim Ansell. In July 2002 the Australian division The Creative Assembly International Limited was opened.
On 9th March 2005 the SEGA Sammy group announced the acquisition of The Creative Assembly, also acquiring the Australian division. In December 2010 the latter was renamed SEGA Studios Australia.
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The DaRK CaVErN Productions |
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