Battlesport
Developed by:
Cyclone Studios
Cyclone Studios was founded in December 1993 by Helmut Kobler and Ron Little. Kobler recounted, "Ron left college about a year after I did, and we started discussing what it would be like to design a game, then just talked ourselves into believing it was possible." After securing a contract with 3DO to develop Captain Quazar, a cartoony isometric Shooter for 3DO's home console, they moved from Little's apartment to Redwood City, California in June 1994. At the time they started another 3DO title called BattleSport, a first-person 3D game. In spring of 1995 Cyclone moved to Menlo Park, California. Both BattleSport and Captain Quazar were released after Cyclone's acquisition by The 3DO Company; BattleSport was released in late 1995 and Captain Quazar in early 1996.
Multiplayer:
No Multiplayer
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Description
We're bringing home America's greatest professional deathsport so everyone
can get a taste of the action. All the arenas. All the stats. All the
realism of major league annihilation. Feel the 500mph hit of full-contact
sport. Go for a career high in kills. Taste titanium exhaust. Get inducted
into the Hall of Flames...Your hovertank is waiting.
To lock in Menu Choices, press the A or START Button.
When you hit Instant Action, the game uses the preferences that you set in
Instant Action Setup and takes you immediately to the game. This mode is the
fastest way to get straight into BattleSport. Once you've set your preferences,
the game goes automatically to the arena, although you can set up Instant
Action mode to let you sign-in {enter your name] before entering the arena.
Instant Action Setup, with three 3 minute periods, also allows you to choose
one or two player mode, which arena to play in {random or 1-50], which opponent
to play against {in one player mode], and what tank you want to use. If you set
Instant Action for two players, it also allows you to choose both players tanks.
Your Instant Action Setup settings will automatically be saved to either the
internal or external memory.
1 Player Exhibition Mode
2 Player Exhibition Mode
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