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Trecision S.p.A.
Trecision, Italy's oldest video game developer, was founded in 1991 by Pietro Montelatici, Fabrizio Lagorio, and Edoardo Gervino. The company was based in Rapallo, a picturesque Italian town on the Ligurian coast 30 km east of Genoa.
Their first game was Profezia (1991), an adventure game exclusively developed for the Italian market. It was followed by more than a dozen titles for both the PC and console markets, published and distributed by companies such as Sony, Infogrames, Ubisoft, Cryo, Midas Interactive, and Hasbro. As well as developing titles for PC and next-generation consoles, Trecision was also an active player in the online and wireless videogames industry.
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Tri-Cat Software |
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Triniti Software |
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Triton Interactive |
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True Soft |
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Tsunami Media, Inc.
Tsunami Media, Inc. was founded by Edmond Heinbockel in the summer of 1991. The company was based in Oakhurst, California, adjacent to Yosemite National Park, a place well-known in gaming history. The company location wasn't a coincidence, as Heinbockel had been CFO of Sierra On-Line.
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Tsunami Productions |
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T-Time Technology
T-Time Technology (光譜資訊) is a Taiwanese game developer and publisher based in New Taipei City. The company was founded on April 11, 1992. In 1996 they opened a branch in Beijing, in 2003 in Hong-Kong, and in 2004 in Shanghai and Singapore. As a developer, they are best known for their card and board games. They also publish Japanese PC games (primarily visual novels) in Chinese-speaking countries.
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TumbleWeed Software |
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Turcan Research Systems Limited |
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Twilight |
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Twilight Zone Software |
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TWIM |
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Tynesoft Computer Software
Founded in 1983, Tynesoft began as an educational software house under the name "Tynesoft Educational Software". We now concentrate more on direct mailing and providing data as well as undertaking fulfillment. We are capable of printing and publishing booklets.
Although we are a small company, we believe in the power of the Internet and have established a presence on the web. In addition to this site, we manage auctions-news.co.uk, a site providing information on auctioneers and their auctions in the United Kingdom.
Please note that, while Tynesoft was formerly an educational software house, we no longer publish any kind of computer software.
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U.S. Gold Ltd.
U.S. Gold was a British computer and video game publisher and developer from the early 1980s through the mid-1990s, producing numerous titles on a variety of 8-bit, 16-bit and 32-bit platforms.
U.S. Gold was founded in Birmingham in 1984 by Geoff Brown as the publishing division of Centresoft. The publisher continued to expand their operation well into the 1990s. However, a number of their licensing deals, particularly one with LucasArts, fell through, threatening to affect their income. In order to help consolidate their finances, they joined forces with UK software distributor CentreSoft to form the CentreGold Plc Group. Internal game development studios owned by U.S. Gold were the internally formed Silicon Dreams and acquired Core Design.
The group was acquired by Eidos Interactive in April 1996. Eidos sold off CentreSoft and maintained Core Design as a developer but decided to discontinue the U.S. Gold brand. Silicon Dreams was sold back to U.S. Gold founder Geoff Brown and became the keystone for his new development venture Geoff Brown Holdings (GBH).
The last retail game to bear the U.S. Gold logo was Olympic Games: Atlanta 1996, released in June 1996.
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Ubi Soft Entertainment Software
Ubisoft EntertaUbisoft (the acronym UBI standing for Union des Bretons Indépendants) was founded in 1986 in Brittany, France, by Yves Guillemot and his four brothers. The company initially focused on distributing games in France and gradually opened development studios all across the globe.
Currently Ubisoft Entertainment SA (formerly Ubi Soft Entertainment Software) is a large international producer, publisher and distributor of interactive entertainment products with their headquarters located in Montreuil, France. The company has many divisions and offices all over the world.
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Ubisoft Düsseldorf
Ubisoft Düsseldorf, originally Blue Byte Software, is a game developer based in Düsseldorf, Germany. The company was founded in October 1988 in Mülheim by Thomas Hertzler and Lothar Schmitt, both former employees of Rainbow Arts. Blue Byte debuted with Pro Tennis Tour / Great Courts, before moving towards the Battle Isle and The Settlers strategy games for which they were most famed. Their original focus was the Amiga until 1994, when they switched their focus towards the PC.
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Ubisoft Mainz
Founded in January 1995, Related Designs originally focused on developing medium priced games as well as advertising and online games. The experience gained in the production of a number of smaller titles led to the development of the company's biggest success - the real-time strategy game A*M*E*R*I*C*A, developed for the German publisher Data Becker.
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Ubisoft SRL
Ubisoft has been present in Romania since 1992, the first studio established outside France and its first studio in Eastern Europe. The Romanian adventure began with a small team of 4 programmers and 2 graphic artists, responsible for porting Ubisoft’s console games on PCs.
As of 1998, in addition to the production studio, the Bucharest subsidiary includes a marketing and sales department. The division distributes Ubisoft games and Guillemot products (PC and console accessories from Thrustmaster and hardware from Hercules).
In 2008 the division has 500 people in its production, testing and IT departments.
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U-Neek Software |
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Ungjin Media |
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Unique Development Studios AB
UDS, Unique Development Studios AB, is an interactive entertainment developer with offices in Norrköping, Sweden (HQ), Gothenburg, Sweden and London, UK. The company was founded in 1993, now developing on Microsoft Xbox, Sony PlayStation 2 and PSone, PC, Nintendo Gamecube and Gameboy Advance platfo
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United Software Artists |
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United Software GmbH
Ariolasoft GmbH (from 1983 to 1990)
Ariolasoft was a German computer game publisher and distributor. Besides releasing games for home computers, they were also notable for being the distributor for the Sega Master System in Germany between 1987 and 1988.
Ariolasoft was also the publisher for Electronic Arts and Brøderbund in Europe before those companies set up their own European offices. Some of the better received original games released by the company were Deactivators, Golf Construction Set, Out of This World, Starfox (no relation to the Nintendo franchise of the same name) and They Stole a Million.
The company also had a division in the United Kingdom: Ariolasoft UK.
The company was renamed United Software GmbH in the middle of 1990; it had started as the software subsidiary of Ariola Records, a German record label belonging to BMG. In 1993 United Software was taken over by Microprose Germany.
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Unknown |
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Uptime Disk Monthly |
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Uranium Software
Uranium Software is the name under which developer Victor H. Olvera released shareware games. The first 'game of quality' game he released was Pako, a 1994 DOS Pac-Mac clone.
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Uzdream
Uzdream was founded in January 1994 as Sailon Soft by a team that split off Mirinae, including its founder Yang Jaeyeong. The company changed its name to Uzdream in March 2002.
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Vadim Bashurov |
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Vadim Kadyrov |
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Vectordean Ltd. |
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Vektor Grafix Ltd
As the name implies, this UK team concentrated mostly on games using mathematical methods of drawing screen displays. It was founded in June 1987 by former musician Andy Craven and Danny Gallagher.
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Velocity Inc. |
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Viacom New Media |
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Viagem Interactive |
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Viccom |
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Vid Kidz |
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Villa Crespo Software, Inc.
In 1990, Villa Crespo Software was formed by Dan Sejzer in Highland Park, IL named after the town in which he born in Argentina. Dan was a BASIC programmer who wrote two text games “Dr. Thorp’s Blackjack” and “Real Poker” which sold around 50,000 copies each. The distribution pipeline and finances from his friend and new partner, Skip Wood brought Villa Crespo Software into the limelight of computer game publishing. Dan Sejzer is a gambling industry expert at blackjack, poker, craps and roulette.
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Vince Bly |
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Vintage Software |
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Viper Games |
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Virgin Interactive Entertainment, Inc.
Richard Branson expanded his Virgin business into computer games in the early 80s, initially concentrating on the ZX Spectrum. Within a few years they had an impressive roster of licenses, such as many Taito arcade games and UK publishing of Synergistic titles.
The company bought out Mastertronic in 1989, briefly using the name for reissues and Virgin Mastertronic for full-price titles.
In 1993 they became Virgin Interactive Entertainment, before eventually working with Electronic Arts. Ultimately they were bought by Titus as a subsidiary and the name Virgin Interactive Entertainment was used until April 2003.
The name was changed to Avalon Interactive in May 2003 and it was responsible for the European distribution of the group's games.
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Virtual Adventures Inc.
Virtual Adventures is an independent game development company based near Montreal in Canada and was established in 1994. Virtual Adventures is a familiar name for those who have played
MS-DOS/Windows95 video games in 90's. It has successfully developed two classic video games: "Start Quest I in the 27th century" and "Stellar Mercenaries" and is currently working on the development of "Star Quest 2: United Galaxies" which is a sequel to Star Quest I in the 27th century. Visit www.virtuadv.com for more information.
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Vision Software |
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Visionaires |
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Visionary Media, Inc. |
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Visiware |
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Visual Concepts Entertainment, Inc.
A developer of sports games founded in 1988 and based in California. Visual Concepts was bought by SEGA for US$ 10 million to develop exclusive sports games for their Dreamcast console, after Electronic Arts declined to support the platform with their popular EA Sports franchise (for which Visual Concepts had developed games before). These titles were released under the SEGA Sports label. In 2005, several years after support for the Dreamcast ended, the studio was sold to Take-Two Interactive, where it went on to form the core of 2K Sports.
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Vivid Image |
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Vladimír Chvátal |
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