Name
Categories
Popularity
Votes
Mine-Field
Strategy   
1
The classic mine field game. Like its contemporaries, the goal was to navigate or reveal tiles on a hidden grid without triggering hidden landmines, relying on numerical clues in neighboring spaces.
MinerVGA
Strategy   
4
You play as a lone miner setting out to make your fortune. Dig into the earth, collect valuable ores and gems, manage your equipment, sell your loot, and avoid starving or dying in cave-ins. Buy supplies (food, dynamite, ladders, lights, elevators) at the surface shop. Dig down into the grid-based terrain. Mine metals/gems (copper, silver, gold, platinum, diamonds). Return to the surface before running out of food/energy to sell your haul and upgrade your gear.
Learning about the solar system comes in this interesting little game designed to educate users in a fun way. The game gives players the role of surveillance agents from the UFO division of NASA, who monitor UFO activity in space.
ML-Otra
Strategy   
1
You were challenged to reproduce an ever-growing sequence of flashing lights and musical tones, using four colored buttons.
Modem-Wars
Strategy   
2
Your goal is to win. Knock out your opponent´s command center (comcen), which is the brains of the operation. No brains, no operation. Score more points than your opponent before time runs out.
Monopoly
Strategy   
7
If you like to play Monopoly but, are unable to find a partner then your problems are solved. In this Monopoly game the computer is your opponent. Watch out though, for he is not easily beaten.
Moraff-s-Monster-Bridge
Strategy   
1
This distant relative of the Bridge card game so popular on Earth, is played frequently in the finer taverns of Moraff's World. You will play against Devilishly clever monsters as you try to use your puny human brain to defeat them.
Moraff-s-Monster-Memory
Strategy   
1
Is a classic DOS memory-matching puzzle game developed and published by MoraffWare (created by Steve Moraff) in 1992. It takes the rules of traditional Concentration (the tile-flipping memory card game) and rethemes it using the idiosyncratic, hand-drawn monster artwork from Steve Moraff's iconic First-Person RPGs, such as Moraff's Revenge and Moraff's World. Cards are laid out face-down on an 8×6 grid (48 cards total). You flip two cards at a time to find matching pairs of monsters. Supports single-player and two-player turn-based play. Players score points for successful matches, and a turn continues until a player fails to make a match.
Moraff-s-Stones
Strategy   
1
The object of the game is to collect all, or the most coplete set, of one type of stones in one round, or hand, of trading. Players are paid the face value of the stones they have at the end of each round.
Morkin-2
Strategy   
1
Is a game for 1 to 5 players, the object of the game is to kill all the other players. Each player starts with a wizard each. You must protect your wizard at all costs. Your wizard will start with 25 spell points.
Motor-City
Simulation,Strategy   
4
The plot begins in the office, where the player has three options to choose from. There are three drawers, the first containing items which can be used when you are on the brink of losing your business. The second drawer contains options to either pause, leave or restart a game. The third drawer contains items which are not related to the business. Along with these, the gamer is provided with many other options with the help of which the individual can build and construct his Motor City.
Muzzle-Velocity
Action,Strategy   
3
Is a war simulation, by its nature there is a large choice of commands. Start the game as Sergeant and work your way up to higher ranks as you get used to all commands. If you stick to this rule and read the game guide, your effort will be rewarded through fun and realistic battles.
Mychess
Strategy   
3
Is a championship microcomputer chess playing Program. The program starts off by asking a number of questions which determine the parameters of the game.
Mystery-at-the-Museums
Logic,Strategy   
3
You must find all the items displayed on the slide screen befor the digital timer runs down to zero or before the clock reaches 10:00a.m. Click on the item to find out what it is.
Mystery-Master-Felony-
Strategy   
3
Felony! contains Case Histories for twelve different crimes. Each case isinvestigated separately and counts as a single game. The object of eachgame, therefore, is to be the first officer on the Huxley Police Force tosolve each case in question.
MURDER BY THE DOZEN contains Case Histories for twelve murder mysteries. Each case is investigated separately and count.5 es a single game. The object of each game is to be the first detective on the Micropolis Police Department’s Homicide Squad to solve the case in question.
-Nam-1965-1975
Strategy   
1
The object of the game is to prevent south vietnam falling to communist powers. They strive to take over the country both by military means, using north vietnamese regular troops, and viet gong guerillas, and by socio-political means, by winning over the population wjile working to topple the south vietnamese goverment.
Narco-Police
Action,Strategy   
1
The player will lead a multiple attack that creates three squadrons, five men each, leaving additional support units behind.
NetStorm
Strategy   
3
Is a game taking place in the alternate universe of Nimbus. A mystic sky world of floating island, in the process of being torn apart by war. The gamer’s goal is to battle out opponents to capture their high priests and safeguard their own.
Nibbles
Action,Strategy   
3
The player navigates their snake so that it can eat up the random numbers appearing on the screen. After consuming a number, the snake grows longer.
Nobunaga-s-Ambition
Strategy   
1
Enter a world most people have never heard of -16th century Japan. The Shogun has just fallen, leaving the government weak and ineffective. The country's greatest warlords, the daimyos, have taken up arms against each other...
Nobunaga-s-Ambition-II
Strategy   
1
Nobungas Ambition II is set in medieval Japan when the country was largely ruled by feudal lords. These feudal lords called Damiyo were constantly at odds with each other trying to gain absolute dominance. The one to win the brutal power struggle would be proclaimed the lord of all islands.
Nuclear-War
Strategy   
2
The ultimate Nuclear War strategy. As leader of a global power in a fictional world, you must lead your nation to victory by being the last remaining country in the world. You must use every means at your disposal to win, whether it be through the cunning use of propaganda campaigns or through the devastating force of a tactical nuclear strike. You must take advantage of the weak and scheme against the mighty to insure your place as the ultimate victor.
Number-Munchers
Logic,Strategy   
1
Number Munchers is a game that helps you develop your math skills. In this game, your job is to move the Number Muncher and have it eat the correct numbers. The correct numbers are those that match the rule or value shown at the top of the screen.
Numbers-Logic-I
Logic,Strategy   
1
In the game, you attempt to solve any one of three puzzles as fast as possible. If your time is better than one of the times in the opening screen, than the new time will be saved.
Is a puzzle game, that is a play on the classic game of Tetris. The player needs to arrange falling blocks in order of color and shape to make them disappear. However, Nyet 3 gives this classic gameplay a slight twist by letting the player earn money after successfully completing a level.
Offensive
Strategy   
1
Offensive is a strategy game where the player leads the command of the army at a recreated World War II battle. There are 20 different battle scenarios to choose from and the player can choose to play from either the Axis forces or Allied forces.
Lemmings-3
Action,Strategy   
4
You must guide a specific percentage of green-haired, blue-tunicked Lemmings from the entrance trapdoor to the exit portal. You do this by assigning them one of eight specialized tasks (Climber, Floater, Bomber, Blocker, Builder, Basher, Miner, Digger). Once the required number of Lemmings safely reaches the exit, you move to the next stage.
Oil-Barons
Strategy   
1
Oil Barons is a game which attempts to provide an investment environment similar to that of the real business world. From one to four players are given an initial amount of cash and other assets.
Oil-Imperium
Simulation,Strategy   
2
An Oil Imperium business simulation. Every player has one month for dealing. He can buy or sell oilfields and storage tanks, offer oil on the world's markets, obtain statistics and studies, use sabotage, employ detectives, drill for oil, lay pipelines and much more. Once the month has ended the next player begins his turn. When all the players have completed their deals, a graphical escription in column form, showing the financial status of each company will appear.















  Our web site is using cookies. Please read our Privacy and Cookies Policy.