Mystery Master: Felony!
Felony!‘” contains Case Histories for twelve different crimes. Each case isinvestigated
separately and counts as a single game. The object of eachgame, therefore, is to be the first officer
on the Huxley Police Force tosolve each case in question.
When you select your case, the phone will ring at the Huxley Police Station. The known facts
(Case History) and the requirements for solving thecase will then be displayed, one paragraph
at a time.
The Mayor’s Special Task Force has supplied you with Mystery MasterWorksheets. Use them! Otherwise
our appropriations for next year will becut in half! Each officer on a case should use his/her own
Worksheet fortaking notes, marking locations and developing solutions As the CaseHistory scrolls across
your monitor, be sure to write down the importantelements of the case and what specific information you
need in order tosolve it. As a back-up for those of you who fall asleep or avail yourself ofthe facilities
as the Case History appears, all twelve Case Histories are HUXLEY POLlCE FORCE MANUALSEC. 2.B.OFFICIAL
RULES/SCRIBBLES/TICK-TOCKrepeated in the back of this manual. You may review them at any time dur-ing the
course of your investigation or before starting. After the Case History is given, the Crime Computer will
ask how manyofficers are to be assigned to the case. Up to four officers or teams ofofficers may attempt
to solve each case. After entering the number ofofficers or teams, participants will be asked to enter their
You canuse your I.D. number, nickname or whatever else you wish to be referredto as, but the Crime Computer
will not accept any name or number longerthan Sherlock Holmes. Perhaps you new recruits are not familiar
with Officer Holmes. Odd sort of bird. He wore a funny hat, read a lot andsmoked some type of unauthorized
substance in that weird pipe of his, the nature of which, he assured us, was medicinal and legal.
Had a strangefriend, too..
Not rated -
- and rate