Name
Categories
Popularity
Votes
Battlecruiser-3000AD
Simulation,Strategy   
1
You are the commander of one of Galcoms premier warships. Your primary mission is to resolve conflicts with a show of force. It's that simple.
High-Command-Europe-1939-45
Simulation,Strategy   
1
The plot of the game is set between the years 1939-45. The game is perfect to keep you attached with your seat for long hours. If you love fighting in wars and wish to have your own army and have command over it, then what are you waiting for?
Evolve
Action,Strategy   
3
Evolve is a game that starts from an amoeba and you need to pass different levels to transform it into the human.
Alien-Legacy
Strategy   
15
A Space building strategy. You command the ship UNS Calypso with the refugees of the interstellar war. Your new home is 55 light-years from Earth. You must succeed in preserving the human race starting with only what you brought with you.
Iron-Cross
Strategy   
3
Iron Cross is based on the story of the World War II and starts with a bit of an introduction of it. The ambition of the game is to set Europe free from the rule of the Nazis.
The-Quest-of-Kwirk-s-Castle
Logic,Strategy   
1
To play the game, the player needs to help the main protagonist Kirk to navigate a series of mazes by moving around and arranging crates. The crates could either be a hindrance on some levels, while in certain others could be an important tool for navigation.
Chinese-Checkers
Logic,Strategy   
1
The object in Chinese Checkers is be the first one to move all your marbles to the opposite side of the board. There are two ways to move: - Move one space at a time. - Jump over other marbles. Skilled players make as many jumps as they can in one move. You can jump again and again until there are no more marbles to jump or until two marbles block your path. Place the box over each hole you want your marble to jump to, pressing enter each time. When you have plotted your desired course press enter again on the final hole. Your marbles will start jumping.
688-Attack-Sub
Strategy   
4
In this strategic game, you command an American Los Angeles or Soviet Alfa class submarine. You prowl throug a dark, undersea world, carrying out dangerous missions that require predatory cunning and bold action.
Clue-Master-Detective
Adventure,Strategy   
1
You play the part of one of the ten suspects in the game. The setup screen lets you choose the suspect you wish to play and the suspects to be played by your opponents. Each suspect card has a panel underneath.
Digital-Downs
Simulation,Strategy   
1
Like an actual race track, the game offers different types of bets with varying levels of risk and reward, allowing bettors to choose their strategy. The player gets to bet if the horse will win the first, second, or third places.
TrainBall
Action,Strategy   
1
The object of the game is to run several trains as long as possible, as fast a possible without letting another train crash into your train and without hitting a death button or a black hole.
Dune
Adventure,Strategy   
25
The sage of Dune just started. Dune is a 1992 video game, based upon Frank Herbert's science fiction novel of the same name.
Buzz-Aldrin-s-Race-into-Space
Simulation,Strategy   
9
You start as the Director of a space program based in America or Russia. The game is surprisingly very subtle and an in-depth game. From training astronauts to deciding which space mission to launch, this game is quite challenging and exciting to play.
Dune-2000
Strategy   
6
The player can have a glimpse of the skills and weaponry of all the houses and then, can decide the house from which he wants to play the game. The player plays the role of the commander of the house he has chosen. As the challenge starts, a map is shows the battlefield.
Sim-Tower
Simulation,Strategy   
9
This game gives players the opportunity to be in control, to start from just one storey building and build it to a level of a skyscraper. Your skyscraper needs to be beautiful, modern, elegant, and so popular that many of the wealthy people in your city could want a space.
Rules-of-Engagement-2
Simulation,Strategy,RPG   
8
You are the Fleet Commander of the Federated Worlds Armed Forces main task force. The war with the United Democratic Planets has escalated, and hostile alien spacecraft have been discovered in the Local Group. In charge of a fleet of starships, you must engage enemy vessels and hostile outposts in order to protect the Federated Worlds.
F1-Manager
Simulation,Strategy   
7
A very nice simulation game. Before you take over your team, you should make a few important specifications. At the start you specify how many new team bosses will be added in the coming season.
Unlike the first game, Genghis Khan II offers much more variety right from the start screen, allowing players to choose from four distinct historical eras: Mongol Unification (1184), Genghis Khan's Grand Ambition (1206), The Birth of the Yuan Dynasty (1271), The World Conquest (1190).
MinerVGA
Strategy   
4
You play as a lone miner setting out to make your fortune. Dig into the earth, collect valuable ores and gems, manage your equipment, sell your loot, and avoid starving or dying in cave-ins. Buy supplies (food, dynamite, ladders, lights, elevators) at the surface shop. Dig down into the grid-based terrain. Mine metals/gems (copper, silver, gold, platinum, diamonds). Return to the surface before running out of food/energy to sell your haul and upgrade your gear.
Filler
Logic,Strategy   
3
The game starts with both the players with some colorful diamonds on the box. One of the players will select different colored diamonds in each turn. The diamond with the same color is adjacent to the territory of that particular player which is expending the borders.
Muzzle-Velocity
Action,Strategy   
3
Is a war simulation, by its nature there is a large choice of commands. Start the game as Sergeant and work your way up to higher ranks as you get used to all commands. If you stick to this rule and read the game guide, your effort will be rewarded through fun and realistic battles.
Mychess
Strategy   
3
Is a championship microcomputer chess playing Program. The program starts off by asking a number of questions which determine the parameters of the game.
Merchant-Prince
Simulation,Strategy   
2
This game has shown an amazing side of Venice and will take you through the daily lifestyle of a trader in Venice. You can start the game with your character looking after his warehouse. There, you will need to find out suitable ways that will be used to transport your goods and services.
Floor-13
Simulation,Strategy   
5
The game plays starts with the reports that player gets when it reaches office. The report is also about different government situations. Some of the issues mentioned in the government report have the political view.
Midway-Campaign
Strategy   
2
The plot of the game starts on the battlefield where you can either hold control of the Japanese fleet or the American. When you are playing from the Japanese side, you can control the carriers Asagi, Zuiho, Kaga, Hiryu, and Soryu. And when you prefer the American fleet you gain complete control on Carriers Enterprise, Midway, Yorktown, and Hornet. Well, the result of the battle calculates how many carriers and planes were lost or shot down.
Locomotion
Logic,Strategy   
4
The objective is to safely guide a train from a Start station to a Finish station. However, the tracks are in a state of total chaos. You are presented with a grid of square tiles, each containing a different piece of track (straights, curves, crossings). You must slide these tiles into the correct positions to form a continuous path before the train reaches a dead end or crashes.
Aggression
Strategy   
1
Aggression is a board game that combines some of the aspects of checkers and backgammon. The object is to get all of your pieces from their starting side to the opposite side before your opponent does.
Artillery
Simulation,Strategy   
1
Each gun company starts with 100 men. After each shot there is a deserter on each side. Near misses can cause casualties, dependent on distance and of men remaining. A near miss which would bring a gun company to less than 10 men is treated as a direct hit.
Backgammon
Strategy   
1
The object of Backgammon is to be the first player to remove all your men from your inner table. This is called "Bearing Off." To start, line up pieces as shown in the diagram. White's pieces are moved counter-clockwise around the board to bear off out of his inner table.
Backgammon-Royale
Strategy   
1
The object of Backgammon is to be the first player to remove all your men from your inner table. This is called "Bearing Off." To start, line up pieces as shown in the diagram. White's pieces are moved counter-clockwise around the board to bear off out of his inner table.















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