Name
Categories
Popularity
Votes
15-x-15
Strategy   
1
Is a collection of picture puzzles with jumbled-up tiles for you to slide into place. The game offers a top-down, fixed view of the puzzle.
16
16
Strategy   
1
Is an obscurely named sliding puzzle game similar to classic picture puzzle games of the time. However instead of completing an image you slide numbered blocks 1 through 16 into order.
21
21
Simulation,Strategy   
1
Like a real card game, both the computer and the player must wait their turn and strategize how they are going to deal the highest hand without exceeding the limit. Players have the option to stand, hit, split, surrender, or double.
688-Attack-Sub
Strategy   
7
In this strategic game, you command an American Los Angeles or Soviet Alfa class submarine. You prowl throug a dark, undersea world, carrying out dangerous missions that require predatory cunning and bold action.
Acquire
Strategy   
1
The object of Acquire is to have made the greatest amount of money by the end of the game. This is done by creating hotel chains, buying, trading, and selling shares in these hotels, and by acquiring minority and majority holdings in these hotels. At the end of the game, the person with the most money is declared the winner.
Action-Stations-
Simulation,Strategy   
2
ACTION STATIONS! has taken the wargames of the 1930’s to their ultimate expression, incorporating modern computer modelling techniques (similar to those taught at the Naval Postgraduate School) with an enormous historical data base.
Advanced-Civilization
Logic,Strategy   
12
Game of skill for two to seven players. It covers the development of ancient civilizations from the invention of agriculture circa 8000 B.C. to the emergence of Rome around the middle of the third century B.C.
Aggression
Strategy   
1
Aggression is a board game that combines some of the aspects of checkers and backgammon. The object is to get all of your pieces from their starting side to the opposite side before your opponent does.
Alien-Legacy
Strategy   
14
A Space building strategy. You command the ship UNS Calypso with the refugees of the interstellar war. Your new home is 55 light-years from Earth. You must succeed in preserving the human race starting with only what you brought with you.
This is a game of power and control, conquest and rebellion, all set in a Machiavellian milieu in which it is better to be feared than loved.
Annals-of-Rome
Strategy   
1
The game is a vast strategy game based on the rise and fall of the Roman Empire. Starting in the year 273 B.C., the date by which the Roman Republic had gained control of Italy, your role is that of the ruling power group in the Roman Senate, deploying Roman armies and commanders in successive foreign and civil wars.
Artillery
Simulation,Strategy   
1
Each gun company starts with 100 men. After each shot there is a deserter on each side. Near misses can cause casualties, dependent on distance and of men remaining. A near miss which would bring a gun company to less than 10 men is treated as a direct hit.
Austerlitz
Simulation,Strategy   
1
The player has a list of commands to execute in order to play this game you can play one player or multiplayer and can choose either of the warring fronts or you can sit back and watch the computer play the game to reach each side's historical objective.
Automon
Strategy   
1
The rules of the game are mostly similar to the board game Monopoly, with a few added features.
AV-8B-Harrier-Assault
Simulation,Strategy   
1
AV-8B Harrier Assault is no ordinary flight simulator. Not only do you pilot one of the world's most exciting and versatile fighters, you also command an entire naval task force comprised of amphibious assault ships, warships, helicopters, troops - and a squadron of AV-8Bs.















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