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You play against the computer. The object of the game is to form your hand into "matched sets".
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The primary purpose of the puzzle is this: given a random pattern, find the minimum number of rotations that will restore the colors to their original pristine positions.
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Euchre is a corruption of the word joker. It is an easy game to learn, less demanding than bridge, but a good time for all.
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This game is based on ‘lemmings’ who are simple creatures and they walk to get to a safe place. The player has to help the lemmings overcome the obstacles like steep-drops, closed-pathways, etc.
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Is a war game where they are required to complete objectives like rescue or retrieve operations, killing all the virtual enemies by taking help of military tactics and also generous use of weaponary.
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Is a championship microcomputer chess playing Program. The program starts off by asking a number of questions which determine the parameters of the game.
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Your goal in this game is to build pipes. The water flows in the pipes and you have to build them as fast as possible to prevent the water to leak out. When you can manage to keep water in pipes for a defined period of time, you progress to a next level.
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It is like the checkers where you have to put your ball on the opponent’s side while the opponent is trying to do the same. Most of the concepts are the same.
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The objective is to safely guide a train from a Start station to a Finish station. However, the tracks are in a state of total chaos. You are presented with a grid of square tiles, each containing a different piece of track (straights, curves, crossings). You must slide these tiles into the correct positions to form a continuous path before the train reaches a dead end or crashes.
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During the olden time, there were very turbulent conflicts in the Middle East region. The player needs to set economic, foreign and military policies and regulations in order to promote peace and stop the wars which are located to a particular region.
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Is a puzzle game for one or two players. Place your tokens in turn on the board or slide a row or column. All in order to wipe the board from your own tokens. But beware, you must also have a higher score to beat your opponent.
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The player has a list of commands to execute in order to play this game you can play one player or multiplayer and can choose either of the warring fronts or you can sit back and watch the computer play the game to reach each side's historical objective.
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You will get some tiny blocks that are internally connected. Different blocks have different colors. You have to change them all in the grey color and by knowing the sequence of squares you need to change them in more different colors.
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The levels require a series of actions that need to be done to progress through them. The action involves destroying blocks, maneuvering blocks around, avoiding enemies, and shooting. To complete a level, the player needs to transport a particular brick to the tile which is marked with an arrow.
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To win, a player has to piece together these images that have degenerated over time, like putting back the pieces of a jigsaw puzzle.
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This game is set on the war in Mexico, WW1, WW2 and the Korean war as well. The game can be described as the grandparent of Age of Empires.
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The player acts as the manager who has the power to create and customize the league. The manager also has the ability to hire or fire the head coach, thus choosing to coach the team themselves.
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The object of the game is to collect all, or the most coplete set, of one type of stones in one round, or hand, of trading. Players are paid the face value of the stones they have at the end of each round.
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Is a puzzle game, that is a play on the classic game of Tetris. The player needs to arrange falling blocks in order of color and shape to make them disappear. However, Nyet 3 gives this classic gameplay a slight twist by letting the player earn money after successfully completing a level.
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The player assumes the role of a ruthless industrialist whose only goal is to get richer by taking over companies and establishing an empire.
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You are trying to arrange colored cubes in a certain way to score points. When the game starts, colored tiles will start coming down then ramp.
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The game can be played by up to 4 players. Each player is a commander who commands several explorers. These explorers carry out the command of the player. The goal is to achieve power and influence over foreign lands.
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The TIM series is based on the concept of a 'Rube Goldberg device' which is a machine designed to perform a simple task in a complex way. The TIM series requires the player to arrange a collection of simple objects in a complex manner to perform mundane tasks. These tasks can vary from putting a ball into a box to turning on a fan.
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To play the game, the player needs to help the main protagonist Kirk to navigate a series of mazes by moving around and arranging crates. The crates could either be a hindrance on some levels, while in certain others could be an important tool for navigation.
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To play the game, the player must make economic policies for maximizing profits and ensuring the betterment of the nation. Each round is considered to last a period of three months during which the player needs to take important economic or military decisions.
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The players choose ships and try to shoot down each other by specifying angles and initial velocities for the missiles.
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Your mission: land your spaceship, get a maximum load of are, disintegrate or get hold of the precious equipment of the rival companies and, if possible, capture their own spaceship bursting with are.
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This is a game of the drinkers, by the drinkers, for the drinkers, and it shall not perish from the earth. GUZZLE is, to put it bluntly, a game directed towards that demographic slice that gets its kicks by swilling booze until they are in a catatonic and not at all healthy state. In other words, college students and perpetual undergrads ages six to sixty.
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The object of Mice Men is to get all twelve of your color mice to the other end of the game board before your opponent does. In this version you will always be playing the blue mice and the computer will play the red mice.
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To win an amount equal to your bet, your hand must beat the dealer's hand without going over 21. 21 in two cards pays one and half bet.
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