Guzzle
Developed by:
Multiplayer:
Split screen
Platform:
Rated:
1 x
Current rating:
Your rating:
Not rated -
login
- and rate
Uploaded by:
Anonymous
External links:
Description
Guzzle, released in 1989 by BSX International, is a quintessential example of the "Addictive Puzzle" subgenre that flourished in the late 80s. While it isn't as
famous as Tetris, it shares that same "just one more round" DNA, blending elements of Pipe Dream with a unique point-scoring mechanic.
The objective of Guzzle is to achieve the highest possible score by connecting paths on a grid. Unlike Pipe Dream, where you are racing a moving liquid, Guzzle is
often more about territory and completion. You are presented with a grid and various shaped segments (straight lines, corners, etc.). You must place these pieces
to create closed loops or connected paths. The game gets its name from how the scoring works—as you complete sections, you effectively "guzzle" up the points.
The more complex and longer the connection, the higher the payout. Like many games of the era, you are at the mercy of a randomizer. You see the current piece and
usually the next one in the queue. You have to think several moves ahead. If you place a corner piece poorly, you might block off an entire section of the grid,
making it impossible to complete a high-value loop later. Depending on the game mode, you are often battling a countdown. This transforms a calm logic puzzle into a
frantic test of reflexes.
Comments