| Company name | Description | Games |
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Delphine Software International
Delphine Software International developed computer and video games between 1988 and 2004.
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Delta 4 Interactive
Delta 4 as it was colloquially known started out in the bedroom of Fergus McNeill where he self published text adventures and advertised in the classified ads. He gathered around him like minded people that worked with him on the game that would bring the company into the spotlight, a parody of the contemporary ZX Spectrum adventure scene, Quest for the Holy Joystick. It was followed by more satirical spoofs, such as Bored of the Rings and The Boggit: Bored Too which further cemented their status in the UK text adventure scene. Their success resulted in them being contracted to release the first computer game based in the highly successful Discworld by Terry Pratchett, The Colour of Magic. The company released pure text adventure games, until the wane of the text adventure caused it to shift gears. Its name was changed to 'Delta 4 Interactive' with the focus to release interactive multimedia games.
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Demonware Softwarehaus GmbH |
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DENCKER & BARILE |
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Deniel Eriksson |
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Dentons |
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Destiny Software Productions Inc.
Destiny Software Productions Inc. was an independent game development founded in 1981 by Steve Vestergaard under the name Tronic Software. Located in Vancouver, British Columbia, Canada, the company's first games were cassette tape based for the VIC 20.
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Diabolic Soft |
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Diaksor |
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Digi4Fun Corp. |
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DigiFX Interactive, Inc.
DigiFX Interactive (originally named Future Vision, Inc.) was a video game development company based in Dallas, Texas.
The company was founded in November 1991 and ceased operations in November 1997. During this period, the company developed Command Adventures: STARSHIP, The Fortress of Dr. Radiaki and Harvester.
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Digital Dreams Multimedia |
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Digital Illusions, Inc.
Digital Illusions, Inc. was a US development studio formed in 1986 by Mike Jones, Don Gilman, Gordon Walton and Sean Hill. The team was responsible for the submarine simulators PT-109 and Sub Battle Simulator, as well as some ports like NFL Challenge for the Mac and F-15 Strike Eagle for the Atari ST.
In 1988, most of the team at Digital Illusions went to work for Three-Sixty Pacific developing Harpoon.
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Digital Image Design Ltd.
Digital Image Design was a game development studio established in 1989 by Martin Kenwright and Phillip Allsopp from a bedroom in a small house in Runcorn, England. Originally known as Piercingautomatic Limited, it was soon renamed Digital Image Design. The company developed titles for both PC and console. DID was best known for 3D games at a time where very few games used similar technology. After some titles such as F29 Retaliator (1989), RoboCop 3 (1992) and Epic (1992), the company worked exclusively on flight simulation products with titles such as TFX (1993), EF2000 (1995), F22 Air Dominance Fighter (1997) and Total Air War (1998). Its reputation landed the company the opportunity to compete in the area of military training simulations for the Royal Air Force, British Army and Royal Navy. In 1997 the company received the BS EN ISO 9001 code TickIT certification to develop military simulations. Real fighter pilots were training using derivatives of DID's gaming software.
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Digital Integration Ltd.
Digital Integration Ltd. was based in Camberley, Surrey, in the United Kingdom and was founded in the 1980s. The company was best known for creating flight and racing simulations for the Amiga, Amstrad, Atari, ZX Spectrum, Commodore and PC platforms. Action Sixteen and Dream Factory were two of the publishing labels used by the company in the early days, especially for 16-bit releases.
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Digital Jellyfish Design Ltd |
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Digital Lobster Co. |
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Digital Nightmares |
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Digital Reality Software Kft
Digital Reality Software is a development studio based in Budapest, Hungary. It was originally founded as Amnesty Design in 1991 by Tamás Kreiner. Following the release of the studio's first game Reunion in 1994, the company name was changed to Digital Reality Software. Next the studio made the futuristic real-time strategy games Imperium Galactica (1997) and Imperium Galactica II: Alliances (1999).
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Digital Studios Limited |
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Digital Tome |
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Digital Workshop Limited |
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DigiTek, Inc
Digitek Inc. - Alternate company name
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Dimension 16 |
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Dimitrovsky & Sarnak |
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Dinamic Multimedia, S.A.
Dinamic Software, originally founded as Microdigital Soft, was a Spanish game development and publishing company that existed more than 15 years on games for a wide variety of platforms. It was founded in 1986 by three brothers: Ignacio Ruiz Tejedor, Víctor Ruiz Tejedor and Pablo Ruiz Tejedor.
Despite the original founding name, the company quickly adapted to Dinamic as the founders had already been publishing games since 1984 prior to the establishment, using that name. Some games from that period are Babaliba (1984), Mapsnatch (1984), Saimazoom (1984), Video Olympics (1984), Yenght (1984), the boxing game Rocco (1985) and the platform title Abu Simbel Profanation (1985). The latter two were licensed in the UK by Gremlin Graphics. One of their first breakthrough titles was West Bank (1985). Other titles from that year were Phantomas (1986) and Vampire (working together with Codemasters), as well as Camelot Warriors (1985). Early on the games were made in Boadilla del Monte, later the business was expanded and relocated to the "Torre de Madrid".
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Dini & Dini Productions |
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Diox soft |
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Disney Interactive
Disney Interactive Studios, Inc. (initially Walt Disney Computer Software, later Disney Interactive and Buena Vista Games, Inc.), is a Worldwide American video game company. It self-publishes and distributes a broad portfolio of multi-platform video games and interactive entertainment worldwide.
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Disney Interactive Victoria
Sanctuary Woods Multimedia Corporation (SWMC) was a Canadian/USA based interactive media company founded in 1988 by Canadian financier Brian J. Beninger and his wife Toni. The Beningers, who had already founded a software company called Speakeasy Software as early as 1978, were also breeders of St. Bernards dogs, and the new company was named after the famous Sanctuary Woods kennel, operated by Beatrice Knight.
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Distinctive Software, Inc.
Distinctive Software, Inc. was founded by Don Mattrick and Jeff Sember in 1982. At least from 1988 until 1991 DSI resided in Vancouver, British Columbia (Canada). In 1991 the company was acquired by Electronic Arts and became EA Canada.
The company also had a porting division, Unlimited Software, founded by Don Mattrick in 1988, closely working together with the main company.
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Divide By Zero |
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Dodgy Posse |
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Doka, AO
Дока Russian spelling (from 1987 to 1997)
ДОКА Медиа Russian spelling (from 1997 to 2005)
Студия Дока Russian spelling (from 2006)
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Dolphin Marine Systems |
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Domark Group Ltd.
Formed in about 1990 and located in London (United Kingdom), Domark Group Ltd. was the main corporate entity for the entire Domark conglomerate of companies including Domark Software Ltd. (UK) and Domark Software Inc. (USA). This company was the owner of all copyrights, licenses, and trademarks acquired and created by Domark collectively.
This name is most commonly credited with "Software, Instructions, Artwork and Packaging" on game boxes and in credits. It is believed that production of marketing materials, promotions, artwork and printing was handled by this company, leaving the creation of the actual products to the lower divisions.
This is the entity named in the legalities of the October 1995 Eidos acquisition of Domark.
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Don Berg |
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Don Christie |
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Don Laabs |
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Dong Sung |
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Douglas Associates, Inc. |
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Dreamers Guild, The
The Dreamers Guild was a North American developer incorporated on Jun 4th, 1991 by Joe Pearce, Robert McNally and their friends. In 1994 they moved to Chatsworth, California. The company closed down in 1997.
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DreamForge Intertainment, Inc.
DreamForge Intertainment, Inc. was an American computer game developer. It was founded as Event Horizon Software, Inc. by the computergame developers Thomas Holmes, Christopher Straka, and James Namestka. The company would later change to Dreamforge. Until its dissolution the company produced several well known and awarded computer games, most of them in the genre of role-playing games and strategy video games.
The company was shut down in 2000 after struggles with the publisher while developing the never finished game Werewolf: The Apocalypse - The Heart of Gaia, which eventually led to the shutdown of the company.
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DRH Services, Inc. |
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Dungeon Dwellers Design
More than a game group, these guys created many oldskool demos for the mid-1990s North American demoscene.
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Dungeon Entertainment |
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Düsi Computer Software |
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Dynabyte |
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Dynalogic/298 |
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Dynamix Inc.
Dynamix Inc. was located in Eugene, Oregon. Originally, the company was named Software Entertainment Company, which was started by Jeff Tunnell and Damon Slye, two graduates from the University of Oregon. The games weren't making enough money to keep Dynamix going, and in August 1990 the company was sold to Sierra On-Line.
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