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Garry F. Taylor |
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Geckosoft |
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Gee Whiz! Entertainment
Gee Whiz! Entertainment was a development studio based in Brisbane, Australia. It was formed in 1996 by the partners John Passfield and Steve Stamatiadis.
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Gene Brown |
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General Quarters Software |
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Genias |
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GENKI Software Corporation |
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Geoff Crammond |
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Geoffrey Silverton |
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Georg Zimmer |
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German Design Group |
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Godly Games |
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Golden Goblins
Golden Goblins, located in Germany, is a publishing label of Rainbow Arts.
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Golden Sector Design |
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Golem Roznov p.R |
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Goliath Games |
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Graftgold Ltd. |
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Gray Cluley |
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Gray Matter Inc.
Gray Matter was founded by Chris Gray in Oakville, Ontario, Canada. Chris, fueled by the success of Infiltrator from Mindscape, went off on his own to develop games. Before problems with the Canadian government over labor issues and a general decline in the entertainment market brought Gray Matter to bankruptcy, it was Canada's largest game developer.
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Grog Productions |
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Ground Up Graphics |
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H&H Software
H&H Software was the name used by Rod Hyde when he was a self-employed computer programmer from 1984 until 1987. The company morphed into Rowan Software in 1987.
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H. Wilhelm |
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Hammer Technologies
Hammer Technologies grouped part of the members of Digital Dreams Multimedia and NoriaWorks Entertainment. The biggest publication of Hammer was undoubtedly the DIV Games Studio, a programming environment for creating video games. The release of this product, which occurred during 1998, was a resounding sales success and attracted a good number of users wanting to create games but that did not have the knowledge needed to use more general languages like, for example, C or C++.
Other notable titles were Snow Wave: Avalanche, Tie Break Tenis 98 and Tokenkai.
Since 1999, Hammer began to change its development policy toward more complex productions and, of course, with a longer production period. The first example of this new style was embodied in a project which never saw the light, Neon Angel, a futuristic 3D video adventure with promising looks. But it was cancelled due to the demise of the company.
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Henrik Høxbroe |
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Hicom Entertainment
Hicom (하이콤) was a South Korean developer and publisher of video games. The company was founded on December 8th, 1988. In their early days they gained prominence by distributing Sega consoles and games in their homeland. They became a third-party developer for Sega of America in 1996 and began working on various titles for the Genesis console. However, all their projects were canceled as the focus shifted towards Sega's then-new Saturn console. They later shifted the focus to PC game development, and worked on Corum games, which became their flagship series.
Hicom filed bankruptcy on June 30th, 1998, but reformed on August 1st the same year. The last game they released was Corum Oejeon (1999). Shortly afterwards the company was taken over by its main investor and became eSofnet.
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Hi-Tech Expressions, Inc. |
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Hitech Productions |
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Hogbear Software |
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Holistic Design, Inc.
Holistic Design is a small independent game publishing and development house located in Atlanta, GA. Originally known as "Several Dudes Holistic Gaming", their first game was "Battles of Destiny" in 1992, with QQP. Since then, the company has gone on to create a number of award winning games such as "Machiavelli the Prince" and "Final Liberation: Warhammer Epic 40K".
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Homebrew Software |
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Horror Soft Ltd. |
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Housemarque Ltd.
Housemarque is an independent entertainment software company. Currently, the company is concentrating on creating unique games for downloadable console platforms such as Playstation®3's Playstation Network (PSN) or Xbox 360 Xbox Live Arcade (XBLA).
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hq team |
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Hudson Soft Company, Ltd.
Hudson Soft Company is Sapporo's biggest games developer and one of Japan's oldest for home platforms. They are famous especially for their Bomberman series.
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HVB Software |
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Hyperware |
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Hypothermia |
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Iain Brown |
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Ian Warmby |
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IBM
IBM published games itself only for two short periods: The early 1980s, and the mid 1990s. Before that it developed and funded development for early computer games in the 50s and 60s.
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ICOM Simulations, Inc. |
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id Software, Inc.
ID software is considered a founder of FPS games. They started with Wolfenstein series followed by Doom series and Quake series. They remained active to current days with many successful titles.
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Idea Software |
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Ideas From the Deep |
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iEntertainment Network, Inc.
Interactive Magic was founded in 1994 by MicroProse co-founder "Wild" Bill Stealey. The company was taken public in 1998, and had its name changed to iEntertainment Network in 1999. It is based in Cary, a suburb of Raleigh, North Carolina.
The company focused on Military Simulations initially and then bought two Internet companies, MPG Net (casual online games) and in 1997 Interactive Creations Inc. (known for WarBirds, an online WW2 combat flight game). Other games in their portfolio include war games such as North vs. South and their The Great Battles series.
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Iguana Entertainment, Inc.
Iguana was purchased by Acclaim and turned into Acclaim Studios Austin and Acclaim Studios Teesside.
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Ikarion Software GmbH
In 1993 Kingsoft's owner Fritz Schäfer started a new company for PC and Amiga systems called Ikarion Software GmbH. Throughout the first years the company focussed on business simulations, later they started to develop strategy games and Gameboy Advance Puzzle Games.
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Illymani Designs |
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Image Works
Image Works was a Mirrorsoft publishing label.
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