Company name Description Games

David Kittinger


Delphine Software International

Delphine Software International developed computer and video games between 1988 and 2004.
Flashback, Future Wars - Time Travellers, Cruise for a Corpse


Eye of Horus, Great Escape, World Class Rugby

Destiny Software Productions Inc.

Destiny Software Productions Inc. was an independent game development founded in 1981 by Steve Vestergaard under the name Tronic Software. Located in Vancouver, British Columbia, Canada, the company's first games were cassette tape based for the VIC 20.
Blood Bowl


MegaDestroyer Frantis 2

Digi4Fun Corp.

Muzzle Velocity

DigiFX Interactive, Inc.

DigiFX Interactive (originally named Future Vision, Inc.) was a video game development company based in Dallas, Texas. The company was founded in November 1991 and ceased operations in November 1997. During this period, the company developed Command Adventures: STARSHIP, The Fortress of Dr. Radiaki and Harvester.
Command Adventures: Starship

Digital Illusions, Inc.

Digital Illusions, Inc. was a US development studio formed in 1986 by Mike Jones, Don Gilman, Gordon Walton and Sean Hill. The team was responsible for the submarine simulators PT-109 and Sub Battle Simulator, as well as some ports like NFL Challenge for the Mac and F-15 Strike Eagle for the Atari ST. In 1988, most of the team at Digital Illusions went to work for Three-Sixty Pacific developing Harpoon.
Sub Battle Simulator

Digital Image Design Ltd.

Digital Image Design was a game development studio established in 1989 by Martin Kenwright and Phillip Allsopp from a bedroom in a small house in Runcorn, England. Originally known as Piercingautomatic Limited, it was soon renamed Digital Image Design. The company developed titles for both PC and console. DID was best known for 3D games at a time where very few games used similar technology. After some titles such as F29 Retaliator (1989), RoboCop 3 (1992) and Epic (1992), the company worked exclusively on flight simulation products with titles such as TFX (1993), EF2000 (1995), F22 Air Dominance Fighter (1997) and Total Air War (1998). Its reputation landed the company the opportunity to compete in the area of military training simulations for the Royal Air Force, British Army and Royal Navy. In 1997 the company received the BS EN ISO 9001 code TickIT certification to develop military simulations. Real fighter pilots were training using derivatives of DID's gaming software.
Epic, TFX - Tactical Fighter eXperiment, F29 Retaliator

Digital Integration Ltd.

Digital Integration Ltd. was based in Camberley, Surrey, in the United Kingdom and was founded in the 1980s. The company was best known for creating flight and racing simulations for the Amiga, Amstrad, Atari, ZX Spectrum, Commodore and PC platforms. Action Sixteen and Dream Factory were two of the publishing labels used by the company in the early days, especially for 16-bit releases.
Worlds of Legend - Son of the Empire, Merlin Challenge

Digital Reality Software Kft

Digital Reality Software is a development studio based in Budapest, Hungary. It was originally founded as Amnesty Design in 1991 by Tamás Kreiner. Following the release of the studio's first game Reunion in 1994, the company name was changed to Digital Reality Software. Next the studio made the futuristic real-time strategy games Imperium Galactica (1997) and Imperium Galactica II: Alliances (1999).

Digital Studios Limited

Dark Heart Of Uukrul

Digital Tome

Siege Of Avalon - Chapter 11

Digital Workshop Limited

Trugg, Back to Baghdad

Dinamic Multimedia, S.A.

Dinamic Software, originally founded as Microdigital Soft, was a Spanish game development and publishing company that existed more than 15 years on games for a wide variety of platforms. It was founded in 1986 by three brothers: Ignacio Ruiz Tejedor, Víctor Ruiz Tejedor and Pablo Ruiz Tejedor. Despite the original founding name, the company quickly adapted to Dinamic as the founders had already been publishing games since 1984 prior to the establishment, using that name. Some games from that period are Babaliba (1984), Mapsnatch (1984), Saimazoom (1984), Video Olympics (1984), Yenght (1984), the boxing game Rocco (1985) and the platform title Abu Simbel Profanation (1985). The latter two were licensed in the UK by Gremlin Graphics. One of their first breakthrough titles was West Bank (1985). Other titles from that year were Phantomas (1986) and Vampire (working together with Codemasters), as well as Camelot Warriors (1985). Early on the games were made in Boadilla del Monte, later the business was expanded and relocated to the "Torre de Madrid".
Hammer Boy, Michel Futbol Master + Super Skills

Dini & Dini Productions


Disney Interactive

Disney Interactive Studios, Inc. (initially Walt Disney Computer Software, later Disney Interactive and Buena Vista Games, Inc.), is a Worldwide American video game company. It self-publishes and distributes a broad portfolio of multi-platform video games and interactive entertainment worldwide.
Duck Tale

Distinctive Software, Inc.

Distinctive Software, Inc. was founded by Don Mattrick and Jeff Sember in 1982. At least from 1988 until 1991 DSI resided in Vancouver, British Columbia (Canada). In 1991 the company was acquired by Electronic Arts and became EA Canada. The company also had a porting division, Unlimited Software, founded by Don Mattrick in 1988, closely working together with the main company.
Simpsons Barts - House of Weirdness, NFL 94, NFL, 4-D Boxing

Divide By Zero

Innocent Until Caught, Gene Machine, Guilty

Dodgy Posse

Mission Cobra 98