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Conquest Software |
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Copysoft
Copysoft was a brand of the Belgian company Edisys SCRL based in Brussels and it was owned by Philippe Mercier. It is best known for the Skunny series released around 1993. In 1995 the studio was also most likely involved with the game Skunny: Special Edition using the brand name Magic Touch.
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Core Design Limited
In its nine year history, Core Design has built an unrivaled reputation as one of the world's premier development teams. They have created over fifty titles, winning numerous awards in the process. Several of these games appeared under the Core brand, whilst others were released by some of the largest games publishers in the world. Core has achieved critical acclaim and commercial success in equal measures for one simple reason: they have always put gameplay first and foremost.
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Corrosive Software
This English company was started as The Big Red Software Company by Paul Ranson in 1989. They primarily developed conversions, budget games and licensed titles, working closely with Codemasters in their early years. Later their eponymous racing game was successful.
In 1995 Big Red Software was acquired by Eidos and became part of the new Eidos Interactive.
The division was renamed Corrosive Software in about 1997 and was a development unit of Eidos. The division completed the game Assault Corps but it was never released. Eidos closed down Corrosive Software in 1998.
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Cosmi Corporation |
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Cosmos Designs |
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Courtney E. Krehbiel |
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Crack dot Com
Crack dot Com, released the brilliant cult classic Abuse but, due to bad financial decisions, went bankrupt.
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Creative Capers Entertainment, Inc. |
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Creative Dimensions |
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Creative Edge Software
Creative Edge Software, also known as Edgies, is a game development studio based in Edinburgh, Scotland. It was set up in 1989 and one of the co-founders was Dave Wightman. The company initially developed games for the home market in Europe, laying the foundations for worldwide coverage. Edgies expanded into Japan and North America, where a string of titles were released. They have produced games on every major platform of that time, from the Sinclair Spectrum and PC to the next generation consoles.
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Creative Game Design |
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Creative Materials |
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Creature Labs Ltd.
Cyberlife Technology, Ltd. was a a company based in Cambridge, England set up to develop the artificial life technology created by Steve Grand. The company was shut down in March 2003 and the intellectual property was picked up by Gameware Europe Ltd.
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Cricket Software |
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Criterion Software Ltd.
Criterion is a game development company founded on 29 January 1990 and based in Guildford, England (UK). The team is especially known for the fast-paced Burnout series of race games and its proprietary 3D engine RenderWare. The company had offices in the United States (Austin, Texas - Criterion Software Inc.), Derby (UK), Paris (France) and Tokyo (Japan). It was owned by Canon Europe N.V. One of Criterion's subsidiaries was Fiendish Games (closed in late 2000).
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CRL Group PLC
Starting out renting computer equipment out (hence their full name), CRL was one of the few companies producing games as early as 1982 who continued into the 90s. Many of their games were rather cerebral, with many simulation, strategy and management games in their range. They released around 90 Spectrum games and dozens for the C64, although only briefly supported the Amiga and ST.
Computer Rentals Limited -- Original company name.
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Crom Software |
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Crush Ltd. |
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Cryo Interactive Entertainment
Cryo Interactive Entertainment is a French video game development and publishing company founded in 1992, but existing unofficially since 1989 as a developer group under the name Cryo. In 2008 Microïds acquired Cryo. (From Wikipedia)
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CTW Software Group
CTW Software Group was a US software development group, part of Children's Computer Workshop, Inc., mainly involved with developing educational games and software based on the Sesame Street license.
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Cyan Worlds, Inc.
Cyan Worlds is a North American game developer based in Mead, Washington. It was founded in 1987 by the brothers Rand and Robyn Miller. They originally focused on games for children, debuting with The Manhole (1988), an exploration-based adventure game and one of the earliest titles to take advantage of the CD ROM medium. They are best known for their Myst series.
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Cyberdreams
Cyberdreams was founded in 1990 by Patrick Ketchum and owned by Rolf Klug, and stayed in business till 1997.
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Cyberlogic |
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Cyberlore Studios, Inc.
Cyberlore Studios, Inc. was incorporated in 1992 by the team that created the SSI Gold Box hit, The Dark Queen of Krynn. The first project under the Cyberlore banner was another SSI Advanced Dungeons and Dragons game, Al-Qadim: The Genie's Curse. The game required the development of an entirely new engine for overhead-perspective, real-time play. By adding the necessary staff, the company completed "Genie" in fourteen months. Released to excellent reviews, the game has since been translated into four languages with world wide sales in excess of 90,000 copies.
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Cybernetic Corporation |
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Cyberstyle |
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Cybron, Inc. |
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Cytherean Adventures |
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D. C. True, Ltd. |
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D. J. Rayner |
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Daekyo Computer |
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Dagger Interactive Technologies, Ltd.
Dagger Interactive Technologies, Ltd. is a British based company founded in 1993 by Adrian Earle and Steven Green who had worked together on Microprose's Fields of Glory.
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Dalali Software Ltd. |
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Dale Disharoon, Inc. |
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Dale Jurich |
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Dan Baker |
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Danbi System
Danbi System (단비 시스템) was a South Korean game developer. It was founded in 1993 by Kim Sungshik, a former Soft Action employee. Danbi at first developed action games for the PC, but began focusing on the arcades since 1999. The company became defunct in 2002.
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Daniel Haffner |
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Danny E.K. van der Kolk |
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DareWare Inc. |
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Data East Corporation
Data East Corporation was established in 1976 and produced lots of Arcade machines. In 1980s they also started to produce computer games. The company bankrupted in 2003.
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Database Educational Software |
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Datasoft, Inc.
Datasoft was founded by Pat Ketchum in 1980. This company was based out of Chatsworth, California. When the company first started, there were about 15 in-house programmers. Ketchum was in his late 20's at the time. Ketchum acquired as many trademark licenses as possible. As a result, they published many games from famous tv shows, cartoons and movies. They also ported some games from arcades and other computer systems (Mr. Do and Pooyan).
Sometime after 1987, Samuel L. Poole and Ted Hoffman were some sort of business execs at Datasoft when the company was beginning to fold. These two men bought the left over assets and the name Datasoft and renamed the company Intellicreations. One of Datasofts HUGE investors was Gilette...the razor company. For some reason they pulled out right before the company went under. During its lifetime, Datasoft published some games for the C-64, Tandy, Atari and Apple ][.
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Dave Gilbert |
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Dave Sharpless |
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David Braben, Ian Bell
David John Braben OBE FREng (born 2 January 1964) is an English video game developer and designer, founder and President of Frontier Developments, and co-creator of the Elite series of space trading video games, first published in 1984.
Ian Colin Graham Bell (born 31 October 1962 in Hatfield, Hertfordshire) programmed and designed the video game Elite (1984) with David Braben, which met with much acclaim.
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David Burns |
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David Fleming |
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David Kittinger |
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