Third Reich is an adaptation of the famous boardgame of World War II Grand Strategy. You may lead either the Axis or the Allies against a
human or computer opponent. The new player is advised to first skim over the rules, then read them, then be prepared for several
searches during the game. It will take several play sessions before a new player becomes completely familiar with the game.
The game is turn-based where one turn represents a period of three months. Each Game Turn contains two Player Turns. Player Turns are further
sub-divided into Movement, Combat, Unit Construction, and Strategic Redeployment phases.
There is a separate Year Start Sequence between each Winter and Spring Game Turn, during which Strategic-Warfare Resolution
and Construction take place. The map is divided into three separate Fronts—Western, Eastern and Mediterranean—by thick red lines. At the beginning
of a side's Player Turn, each of its Major Powers selects, separately for each of the three Fronts, an Offensive, Attrition or Pass Option.
Depending on the scenario being played, victory is determined by the number of red-printed Objectives a side controls at the end
of play, or by the number of Allied Major Powers that fall to the Axis, or by the turn on which the last Axis Major Power falls to
the Allies. A Major Power is conquered when the enemy has captured its Capital and still controls it at the end of the opposing
side's next Combat Phase.
Developed numerous strategy and role-playing games of many types. From 1998 owned by Hasbro Interactive's Microprose division.
Not rated -
- and rate
This is a decent adaptation of Avalon Hills 3rd Reich. It is missing some features, like
partisans. A good house rule would be to require the Axis to garrison minor capitals. The
AI is awful, so it is best played hot seat.
This game has a few annoying flaws in its run-time, but its novelty mixed with complexity is unique. The other nice thing about this game is that you don't have to play it exactly the same way every time, other than attacking Poland. The West could be pretty much left alone while assaulting Russia, Spain, or Turkey. Some may complain that it can only be saved at certain points of time, but again, that is one of its benefits also. That makes the saves less likely to be abused for territory gain.