Company name Description Games

IntelliCreations, Inc.

Baker St 221

Intelligent Games Ltd

Intelligent Games, Ltd. (IG) was a game development company founded in 1988 as The Intelligent Games Co. by Matthew Stibbe when he was 18 years of age. The name was changed to Intelligent Games, Ltd. in 1993 when it was incorporated. The company was located in west London, United Kingdom.
Dune 2000

Interactive Binary Illusions

Halloween Harry, Alien Carnage - Halloween Harry

Interactive Picture Systems Inc.

Operation Frog

Intergalactic Development Inc.

Jack The Ripper


The company was founded by Brian Fargo in 1983. Stationed in Southern California, the company created marvelous titles like Fallout or Baldur's Gate. Even over the former success, the company eventually went bankrupt in 2004 and sold most of their intellectual property to other companies like Bethesda.
Battle Chess, Battle Chess 4000, Castles, Battle Chess - Windows, Dragon Wars, Neuromancer, Star Trek - Judgment Rites, Rags to Riches - The Financial Market Simulation, Lord of the Rings Vol I, Star Reach

IntraCorp, Inc.

A parent company of Capstone Software.
Grandmaster Chess


3D Pitfall

Jaleco Ltd.

Jaleco Ltd., the parent company of Jaleco Entertainment, is a subsidiary of PCCW Limited, Hong Kong's dominant integrated communications company.
Cisco Heat - All American Police Car Race

James A. Sausville


Juha Kauppinen

Assault Trooper

Kalisto Entertainment SA

In 1990, Nicolas Gaume created an independent French video game development company under the name Atreid Concept SA. The company set up its own distribution label in 1992 called Kalisto.
Nightmare Creatures

Kd Games

Bug World

Kevin Bales

Castle Adventure


Another game company which was eventually acquired by Electronic Arts in 1995. The company was founded in 1983 in Germany and focused mostly on Commodore C64 games.
Bug Bomber

Knowledge Adventure, Inc.

Knowledge Adventure was co-founded in 1991 by Rick Gibson and brothers Bill and Larry Gross in California.
Isaac Asimovs Science Adventure

KOEI Co., Ltd.

KOEI Co., Ltd. was first established on July 25, 1978 at Imafuku-cho, Ashikaga City. For the next two years they commenced PC sales and development of special-order business software. KOEI maintains operations in Japan, the U.S., Canada, China, Korea and Taiwan. Their first major success was when they published Nobunaga's Ambition in March 1983, which in the following years won many national and international awards.
Romance of The Three Kingdoms, Romance of The Three Kingdoms 2, Romance of The Three Kingdoms 3, Uncharted Waters, Uncharted Waters 2, Ghenghis Khan 2, Ghenghis Khan, Gemfire, Celtic Tales - Balor of the Evil Eye, Operation Europe - Path to Victory 1939 45, Bandit Kings of Ancient China

Konami Corporation

Konami Corporation was founded on March 21, 1969 in Osaka, Japan by Kagemasa Kozuki, who currently serves as Chief Executive Officer. It was initially a jukebox rental and repair service. In March 1973 the company was renamed Konami Industry Co. Ltd., and began manufacturing amusement machines. The company assumed its current name in 1991. Since then, it has grown into a large international corporation focused on a wide variety of entertainment and lifestyle technologies and products, from video games to fitness clubs, from toys to gaming machines.
Teenage Mutant Ninja Turtles 2, Teenage Mutant Ninja Turtles, Blades of Steel, Double Dribble, Goonies, Antarctic Adventure

Krisalis Software Ltd.

Krisalis Software was a UK game development studio. It was originally founded in 1987 as Teque Software Development Ltd. by Tony Kavanagh, Peter Harrap and Shaun Hollingworth. Some of the company's first original titles were Terramex, The Flintstones, and Thunderbirds. Teque also programmed conversions (ports) of arcade titles for other companies for 8 and 16 bit platforms.
Manchester United The Double, Legends

Krome Studios Melbourne

The original company Melbourne House (Publishers) Ltd. was founded in 1977 by Alfred Milgrom and Naomi Besen. Starting as a general publishing company, it soon focused on home computers. In August 1980 Melbourne House published one of the first books ever for the personal computer market and started to distribute games created in the US.
Bad Street Brawler