Company name Description Games


MegaDestroyer Frantis 2

Digi4Fun Corp.

Muzzle Velocity

DigiFX Interactive, Inc.

DigiFX Interactive (originally named Future Vision, Inc.) was a video game development company based in Dallas, Texas. The company was founded in November 1991 and ceased operations in November 1997. During this period, the company developed Command Adventures: STARSHIP, The Fortress of Dr. Radiaki and Harvester.
Command Adventures: Starship

Digital Illusions, Inc.

Digital Illusions, Inc. was a US development studio formed in 1986 by Mike Jones, Don Gilman, Gordon Walton and Sean Hill. The team was responsible for the submarine simulators PT-109 and Sub Battle Simulator, as well as some ports like NFL Challenge for the Mac and F-15 Strike Eagle for the Atari ST. In 1988, most of the team at Digital Illusions went to work for Three-Sixty Pacific developing Harpoon.
Sub Battle Simulator

Digital Image Design Ltd.

Digital Image Design was a game development studio established in 1989 by Martin Kenwright and Phillip Allsopp from a bedroom in a small house in Runcorn, England. Originally known as Piercingautomatic Limited, it was soon renamed Digital Image Design. The company developed titles for both PC and console. DID was best known for 3D games at a time where very few games used similar technology. After some titles such as F29 Retaliator (1989), RoboCop 3 (1992) and Epic (1992), the company worked exclusively on flight simulation products with titles such as TFX (1993), EF2000 (1995), F22 Air Dominance Fighter (1997) and Total Air War (1998). Its reputation landed the company the opportunity to compete in the area of military training simulations for the Royal Air Force, British Army and Royal Navy. In 1997 the company received the BS EN ISO 9001 code TickIT certification to develop military simulations. Real fighter pilots were training using derivatives of DID's gaming software.
Epic, TFX - Tactical Fighter eXperiment, F29 Retaliator

Digital Integration Ltd.

Digital Integration Ltd. was based in Camberley, Surrey, in the United Kingdom and was founded in the 1980s. The company was best known for creating flight and racing simulations for the Amiga, Amstrad, Atari, ZX Spectrum, Commodore and PC platforms. Action Sixteen and Dream Factory were two of the publishing labels used by the company in the early days, especially for 16-bit releases.
Worlds of Legend - Son of the Empire, Merlin Challenge

Digital Reality Software Kft

Digital Reality Software is a development studio based in Budapest, Hungary. It was originally founded as Amnesty Design in 1991 by Tamás Kreiner. Following the release of the studio's first game Reunion in 1994, the company name was changed to Digital Reality Software. Next the studio made the futuristic real-time strategy games Imperium Galactica (1997) and Imperium Galactica II: Alliances (1999).

Digital Studios Limited

Dark Heart Of Uukrul

Digital Tome

Siege Of Avalon - Chapter 11

Digital Workshop Limited

Trugg, Back to Baghdad

Dinamic Multimedia, S.A.

Dinamic Software, originally founded as Microdigital Soft, was a Spanish game development and publishing company that existed more than 15 years on games for a wide variety of platforms. It was founded in 1986 by three brothers: Ignacio Ruiz Tejedor, Víctor Ruiz Tejedor and Pablo Ruiz Tejedor. Despite the original founding name, the company quickly adapted to Dinamic as the founders had already been publishing games since 1984 prior to the establishment, using that name. Some games from that period are Babaliba (1984), Mapsnatch (1984), Saimazoom (1984), Video Olympics (1984), Yenght (1984), the boxing game Rocco (1985) and the platform title Abu Simbel Profanation (1985). The latter two were licensed in the UK by Gremlin Graphics. One of their first breakthrough titles was West Bank (1985). Other titles from that year were Phantomas (1986) and Vampire (working together with Codemasters), as well as Camelot Warriors (1985). Early on the games were made in Boadilla del Monte, later the business was expanded and relocated to the "Torre de Madrid".
Hammer Boy, Michel Futbol Master + Super Skills, After the War

Dini & Dini Productions


Disney Interactive

Disney Interactive Studios, Inc. (initially Walt Disney Computer Software, later Disney Interactive and Buena Vista Games, Inc.), is a Worldwide American video game company. It self-publishes and distributes a broad portfolio of multi-platform video games and interactive entertainment worldwide.
Duck Tale

Distinctive Software, Inc.

Distinctive Software, Inc. was founded by Don Mattrick and Jeff Sember in 1982. At least from 1988 until 1991 DSI resided in Vancouver, British Columbia (Canada). In 1991 the company was acquired by Electronic Arts and became EA Canada. The company also had a porting division, Unlimited Software, founded by Don Mattrick in 1988, closely working together with the main company.
Simpsons Barts - House of Weirdness, NFL 94, NFL, 4-D Boxing

Divide By Zero

Innocent Until Caught, Gene Machine, Guilty

Dodgy Posse

Mission Cobra 98



Dolphin Marine Systems

Dolphin Boating Simulator

Domark Group Ltd.

Formed in about 1990 and located in London (United Kingdom), Domark Group Ltd. was the main corporate entity for the entire Domark conglomerate of companies including Domark Software Ltd. (UK) and Domark Software Inc. (USA). This company was the owner of all copyrights, licenses, and trademarks acquired and created by Domark collectively. This name is most commonly credited with "Software, Instructions, Artwork and Packaging" on game boxes and in credits. It is believed that production of marketing materials, promotions, artwork and printing was handled by this company, leaving the creation of the actual products to the lower divisions. This is the entity named in the legalities of the October 1995 Eidos acquisition of Domark.
Championship Manager

DreamForge Intertainment

DreamForge Intertainment, Inc. was an American computer game developer. It was founded as Event Horizon Software, Inc. by the computergame developers Thomas Holmes, Christopher Straka, and James Namestka. The company would later change to Dreamforge. Until its dissolution the company produced several well known and awarded computer games, most of them in the genre of role-playing games and strategy video games. The company was shut down in 2000 after struggles with the publisher while developing the never finished game Werewolf: The Apocalypse - The Heart of Gaia, which eventually led to the shutdown of the company.
Anvil of Dawn, Dungeon Hack, Summoning