Name
Categories
Popularity
Votes
Troddlers
Logic,Strategy   
1
In this game, you are a wizard and you have to make the little creatures called Troddlers to find their way out. The game starts with simple levels and gets more interesting as it progresses and at each level you complete you get a code that is required to enter the next level. It's basically a puzzle game and there 160 puzzles.
Ultimate-Domain
Strategy   
1
Each level is time-based, which makes it necessary for the gamer to be swift enough or else restart from the beginning. The plot begins with the player selecting four settlers, with each one designated different tasks ranging from that of an architect to a farmer, who play important roles in different seasons.
UMS-II-Nations-at-War
Strategy   
1
The game offers three historical scenarios: Alexender the Great's reach for world domination from Spain to India, the Assault on Fortress Europe from 1st of June to 31st of July, 1944 and an event where Napoleon's forces wanted to cross the English Channel on 5th August, 1905. The number of players to wage the war simultaneously is to be decided.
The game offers the player to choose from four battle scenarios Arbela, Hastings, Marston, Gettysburg and the battle of Waterloo, with complete omission of the Prussians. The game involves two stages, the first where the player decides whether to attack or to defend. It is then followed by setting the moves by deciding the formation, numbers, and speed of the troops for a maximum of eight turns.
V-for-Victory
Strategy   
1
The war-game, V for Victory is a fully mouse controlled game which occurs at the dusk of II World War. It consists of 4 plots and each day is divided into 6 parts.
The world needs to be created from scratch by the player in the beginning of this game. A player can also use a pre-made world. A player can customize the number of characters in the world that he is forming along with it's setting.
War-Diary
Action,Strategy   
1
Is a game which is real-time in nature. 16th century Korean is used as a background in this game. The war is for supremacy position between the two rival armies.
When-Two-Worlds-War
Strategy   
1
The player needs to control the military and increase the resources of his planet and develop its technology. Along with this, the player needs to build military bases to conquer the planet of the opponent.
Mice-Men
Logic,Strategy   
0
The object of Mice Men is to get all twelve of your color mice to the other end of the game board before your opponent does. In this version you will always be playing the blue mice and the computer will play the red mice.
MicroLink-Push-Your-Luck
Strategy   
0
Is a fast, straightforward dice game, in which players try to use a little strategy and a lot of luck in order to run up the highest score.
MicroLink-Shut-the-Box
Strategy   
0
Players alternate turns trying to get the highest score possible shutting numbered doors matching rolled dice. The player then rolls two dice, and closes any combination of doors whose numbers total that of the dice.
MicroLink-Yaht
Strategy   
0
In a multi-player game, the object is to finish the game with the highest score. When playing alone, the object is to beat your "personal best".
Midwinter
Action,Strategy   
0
You are in control of Captain John Stark, leader of the Free Villages Peace Force, the law enforcement agency on the island of "Midwinter". Enemy forces under the control of the evil General Masters have set up their base in the south-east and are attempting to capture your Heat Mines which are distributed throughout the island.
Midwinter-II-Flames-of-Freedom
Action,Strategy   
0
Agora is the most westerly of 42 islands which stretch in a broad band to the African mainland. Our neighbouring islands have, for thirty years, been controlled by the dark forces of the Saharan Empire. Intelligence reports lead us to believe that their next target is Agora itself..
Mille-Bornes
Strategy   
0
The object of the game is to be the first player to accumulate a total of 5000 points over several games. The object of each game is to play an exact total of 700 kilometers in distance cards before your opponent does.