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The object of Mice Men is to get all twelve of your color mice to the other end of the game board before your opponent does. In this version you will always be playing the blue mice and the computer will play the red mice.
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There are eight countries among which you need to choose. The name of the player holding the ball reflects in the down row of the playground.
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A fantasy game. Mick needs to collect all the potions scattered in the castle as well as free other animals who were the prisoners of the witch. Collecting potions and making the righteous use of the same fills in thrill into the game. Potion used on the animals transforms the different parts of the body.
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The game helps young children to start visually identifying shapes and color matching, while Mickey talks and provides supportive feedback for the puzzles presented as magic.
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The games are card memory games, where you select two cards from the selection in a bid that they are a matching pair.
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In Mickey’s Runaway Zoo both Mickey and Goofy team up to return all of the animals back to the zoo. This is done by a series of screens for young children to start visually identifying numbers incorporated into vivid color landscapes.
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While out walking Pluto, Mickey Mouse stumbles upon a spaceship. Investigating the inside, he is briefed by the ship's computer named XL30, who explains that the ship is from the planet Oron in the Alpha Centauri star system.
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The game gives the chance to create the fantasy league as well as manage the same. You are responsible for scheduling it as well.
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You will discover yourself in the real world once you dedicatedly start playing the game. Moreover, you can arrange for the league of two of your favorite teams as well. Away from everything you can print out the stats of the league that you organized. Before you start with the game, you need to revise the capability of the players you choose.
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You are in the dugout - managing real big-league players, choosing your lineups, changing them during the game. Pick your spots for steal tries, bunts, defense maneuvers, relief pitchers - all the real strategies that major league managers use.
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Is a fast, straightforward dice game, in which players try to use a little strategy and a lot of luck in order to run up the highest score.
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Two types of play. The free flight lets you go anywhere. No restrictions, no fuel limit, no time limit, no missions, you are free to roam. During mission-based gameplay, the user has to complete various types of missions with restrictions imposed.
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The plot of the game starts on the battlefield where you can either hold control of the Japanese fleet or the American. When you are playing from the Japanese side, you can control the carriers Asagi, Zuiho, Kaga, Hiryu, and Soryu. And when you prefer the American fleet you gain complete control on Carriers Enterprise, Midway, Yorktown, and Hornet. Well, the result of the battle calculates how many carriers and planes were lost or shot down.
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You are in control of Captain John Stark, leader of the Free Villages Peace Force, the law enforcement agency on the island of "Midwinter". Enemy forces under the control of the evil General Masters have set up their base in the south-east and are attempting to capture your Heat Mines which are distributed throughout the island.
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In this simulation you will operate the MiG-29 initially as a pilot undergoing conversion training, before achieving combat status. In combat you will fly the MiG in a variety of locations within the Soviet sphere of influence.
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You can play single matches as well as play-offs, you can conduct a complete season as well. You get the chance to involve in practice games as well as create a new one.
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Is a resource management game, with an action screen and simple 3D mini-game for base defence. It begins in the year 2200, after a 20 trillion ton asteroid has collided with Earth, rendering it uninhabitable.
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The game is developed by keeping the stock exchange market in mind. The stocks are also based on stocks of real companies like Boeing, General Motors, HP and many more.
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The plot of the game begins with a strong boy holding a skateboard in one hand. You need to cross the cactus, tackle the tilting rocks as well as skate through the snows and the shabby jungles as well.
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Is a puzzle game with a strong action element. The game consists of a sequence of puzzle screens. In each, you solve the "puzzle" by achieving a particular goal.
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The game starts telling about an incident that occurred seven years back where Smith, a young man, enters the castle while excavating the countryside just for fun. He holds no idea that the castle was the home of the wizard.
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The main objective of the game on every level is to deflect the magician's magic beam, carrying one of McDuffin's numerous spells. The ingredients for each individual spell are to be found in the brightly coloured pulsating cauldrons, which have to be hit by the magic beam.
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Mindfighter is set in a dystopian post-apocalyptic world following a nuclear holocaust. You play as Robin, a young boy who slips into a coma after being caught in a nuclear explosion. While his physical body remains unconscious, his mind acquires powerful telepathic and psionic abilities. Robin’s subconscious projects his "mental self" into a bleak future world controlled by a tyrannical dictator named The System.
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Your mission is to save yourself and to regain your memory. There are a few tricky puzzles to solve and saving the game at various spots is recommended.
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The game takes place in a dystopian future where civilization is collapsing into chaos and violence. To save humanity, you—an unnamed protagonist—must use a telepathic machine called the Mindwheel. The goal is to navigate the Mindscape (a collective telepathic dimension) and enter the consciousness of four deceased historical figures to retrieve their unique wisdom and unlock the Wheel of Wisdom: Dr. Hans Vane: A pacifist and martyr. General Kleiss: A brutal, fascist dictator. Bobby Fletcher: A hedonistic, tragic rock star. The Poet: An ancient, archetypal artist. Each mindscape reflects the inner psyche, trauma, and memories of the character, creating four distinct, often hallucinatory worlds to explore.
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You play as a lone miner setting out to make your fortune. Dig into the earth, collect valuable ores and gems, manage your equipment, sell your loot, and avoid starving or dying in cave-ins. Buy supplies (food, dynamite, ladders, lights, elevators) at the surface shop. Dig down into the grid-based terrain. Mine metals/gems (copper, silver, gold, platinum, diamonds). Return to the surface before running out of food/energy to sell your haul and upgrade your gear.
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On the screen, the player can find small and big holes where the player has to aim the golf ball. The gamer can be seen on the bottom of the screen which represents you. All the player has to do is aim their shot inside the hole.
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Introduce your child to this charming and exciting world of reading and problem-solving. With the help of the friendly Bookwyrm, children embark on a fun and exciting learning adventure. Along the way, they will be asked learning adventure. Along the way, they will be asked questions, given directions, and faced with puzzles based on their favorite fairy tales.
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Is one of the finest educationally entertaining video games released in 1991. The plot starts with a young child who plays the avatar of the player going into a jolly ride into the dreamland when he is put to sleep by his mommy. The child has entered into the world of Mother Goose who needs his help to rearrange the goofed up nursery rhymes.
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Your goal is to win. Knock out your opponent´s command center (comcen), which is the brains of the operation. No brains, no operation. Score more points than your opponent before time runs out.
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