By selecting this option the game is started. The skill level you are
playing at is shown on the main screen. The window on the right shows
the control table.
The main objective of the game on every level is to deflect the
magician's magic beam, carrying one of McDuffin's numerous spells.
The ingredients for each individual spell are to be found in
the brightly coloured pulsating cauldrons, which have to be hit by the
magic beam. This beam can be deflected by a series of tiltable mirrors,
but can also be reflected or absorbed by various objects. When all the
cauldrons have been consumed by the beam of energy, the spell is
complete and a magic door opens, through which you can now guide the
beam. When you have done that you have achieved that skill level. The
window on the right shows the skill level you are playing and the
remaining cauldrons, your score, the magic energy supply left for the
magician and the overload of the beam. The latter occurs when the magic
beam is reflected into itself or onto the magician. Next to the two
buttons which switch the background rhythm on and off, the game can be
interrupted by selecting the "STOP" option. As you are asked to confirm
this, "STOP" can be used when you want a break from play for a certain
period of time. An exact description of the individual objects involved
in the game follows the description of the menu options.
Infogrames Studios Limited
Gremlin was founded in 1984 by Ian Stewart, Sales and Marketing Director, and Kevin Norburn, the Financial Director. They originally opened a computer shop in Carver Street, Sheffield, called Just Micro. From there they branched out into a software house. Tony Crowther, already well known for a few Commodore programs was made a company director. Geoff Brown, of US Gold and who had just started Centresoft, was invited to become Managing Director.
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