Name
Categories
Popularity
Votes
Tribolo
Strategy   
1
Tribolo is a Reversi game played with three players on a 16×11 grid, and there are unplayable squares scattered across the board which block capturing and create additional opportunities for groups of pieces to become uncapturable.
Troddlers
Logic,Strategy   
1
In this game, you are a wizard and you have to make the little creatures called Troddlers to find their way out. The game starts with simple levels and gets more interesting as it progresses and at each level you complete you get a code that is required to enter the next level. It's basically a puzzle game and there 160 puzzles.
Ultimate-Domain
Strategy   
1
Each level is time-based, which makes it necessary for the gamer to be swift enough or else restart from the beginning. The plot begins with the player selecting four settlers, with each one designated different tasks ranging from that of an architect to a farmer, who play important roles in different seasons.
UMS-II-Nations-at-War
Strategy   
1
The game offers three historical scenarios: Alexender the Great's reach for world domination from Spain to India, the Assault on Fortress Europe from 1st of June to 31st of July, 1944 and an event where Napoleon's forces wanted to cross the English Channel on 5th August, 1905. The number of players to wage the war simultaneously is to be decided.
The game offers the player to choose from four battle scenarios Arbela, Hastings, Marston, Gettysburg and the battle of Waterloo, with complete omission of the Prussians. The game involves two stages, the first where the player decides whether to attack or to defend. It is then followed by setting the moves by deciding the formation, numbers, and speed of the troops for a maximum of eight turns.
V-for-Victory
Strategy   
1
The war-game, V for Victory is a fully mouse controlled game which occurs at the dusk of II World War. It consists of 4 plots and each day is divided into 6 parts.
The world needs to be created from scratch by the player in the beginning of this game. A player can also use a pre-made world. A player can customize the number of characters in the world that he is forming along with it's setting.
War-Diary
Action,Strategy   
1
Is a game which is real-time in nature. 16th century Korean is used as a background in this game. The war is for supremacy position between the two rival armies.
When-Two-Worlds-War
Strategy   
1
The player needs to control the military and increase the resources of his planet and develop its technology. Along with this, the player needs to build military bases to conquer the planet of the opponent.