Name
Categories
Popularity
Votes
Moraff-s-Stones
Strategy   
1
The object of the game is to collect all, or the most coplete set, of one type of stones in one round, or hand, of trading. Players are paid the face value of the stones they have at the end of each round.
Morkin-2
Strategy   
1
Is a game for 1 to 5 players, the object of the game is to kill all the other players. Each player starts with a wizard each. You must protect your wizard at all costs. Your wizard will start with 25 spell points.
Motor-City
Simulation,Strategy   
1
The plot begins in the office, where the player has three options to choose from. There are three drawers, the first containing items which can be used when you are on the brink of losing your business. The second drawer contains options to either pause, leave or restart a game. The third drawer contains items which are not related to the business. Along with these, the gamer is provided with many other options with the help of which the individual can build and construct his Motor City.
MQBE
Strategy   
1
The primary purpose of the puzzle is this: given a random pattern, find the minimum number of rotations that will restore the colors to their original pristine positions.
Mutant-Penguins
Action,Strategy   
1
It's a fairly well known fact that the Earth's television transmissions bounce around the atmosphere and off satellites positioned around the Earth's orbit. Some of these signals are beamed far into space where they could, potentially, be picked up by aliens.
Muzzle-Velocity
Action,Strategy   
1
Is a war simulation, by its nature there is a large choice of commands. Start the game as Sergeant and work your way up to higher ranks as you get used to all commands. If you stick to this rule and read the game guide, your effort will be rewarded through fun and realistic battles.
MVP-Bridge
Strategy   
1
Bridge is played by 4 players. All cards are dealt so each player has 13 cards that are kept hidden from other players. In the program, you are always considered to be SOUTH.
Mychess
Strategy   
1
Is a championship microcomputer chess playing Program. The program starts off by asking a number of questions which determine the parameters of the game.
Mystery-at-the-Museums
Logic,Strategy   
1
You must find all the items displayed on the slide screen befor the digital timer runs down to zero or before the clock reaches 10:00a.m. Click on the item to find out what it is.
Mystery-Master-Felony-
Strategy   
1
Felony!‘” contains Case Histories for twelve different crimes. Each case isinvestigated separately and counts as a single game. The object of eachgame, therefore, is to be the first officer on the Huxley Police Force tosolve each case in question.
MURDER BY THE DOZEN contains Case Histories for twelve murder mysteries. Each case is investigated separately and count.5 es a single game. The object of each game is to be the first detective on the Micropolis Police Department’s Homicide Squad to solve the case in question.
NetStorm
Strategy   
1
Is a game taking place in the alternate universe of Nimbus. A mystic sky world of floating island, in the process of being torn apart by war. The gamer’s goal is to battle out opponents to capture their high priests and safeguard their own.
Nibbles
Action,Strategy   
1
The player navigates their snake so that it can eat up the random numbers appearing on the screen. After consuming a number, the snake grows longer.
North-and-South
Strategy   
1
The game is based on the historic war. North and South does not try to reconstitute history and places playability over realism, it only tries to emulate the atmosphere and overall strategic conditions of the Civil War. Thus, as in reality, the player may choose to advance deep into the South or North, to attack in the center or to attempt a turning movement.
Nuclear-War
Strategy   
1
The ultimate Nuclear War strategy. As leader of a global power in a fictional world, you must lead your nation to victory by being the last remaining country in the world. You must use every means at your disposal to win, whether it be through the cunning use of propaganda campaigns or through the devastating force of a tactical nuclear strike. You must take advantage of the weak and scheme against the mighty to insure your place as the ultimate victor.