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The gameplay starts with a jet plane with different types of guns attached to it. You need to kill other planes by controlling your jet at a very high speed.
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Your task is to approach the frigate, avoiding the other Merlin helicopters, andtouchdown safely onthe landing deck. You start airborne, with the frigate nearby. You have a time limit of two minutes to complete the task.
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The plot of the game starts on the battlefield where you can either hold control of the Japanese fleet or the American. When you are playing from the Japanese side, you can control the carriers Asagi, Zuiho, Kaga, Hiryu, and Soryu. And when you prefer the American fleet you gain complete control on Carriers Enterprise, Midway, Yorktown, and Hornet. Well, the result of the battle calculates how many carriers and planes were lost or shot down.
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At the start of the game, the player is given a total of 8 cars to choose from for competing in the race. The goal is to complete the lap in minimum time.
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At the beginning of the game, you can move spencer’s helicopter on the map in a nonlinear fashion. You will start the game in Area 0 on an overworld map and can select any connected area on the map.
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To start the game, you pick a course; the PC shows an overhead perspective on the course and demonstrates to you a proposed course around it. Cruising against a pontoon directed by the PC, your racer for the position and endeavor to cross the beginning line as soon as the horn sounds.
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You start off in a predetermined position in the arena. Your opponent is similarly positioned, while the ball is shot into the arena at some random position.
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You'll start by choosing from four torturous courses. Brave the rugged Baja. Belt through the sweltering Death Valley. Go "bogging" in the mudflats of Georgia. Or take on the treachery of Michigan in the winter.
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At the start of the game you have an appointment with Dale in the centre of Shade, at the Centaurians Bar... After the credits you find yourself inside the mother ship patrolling above the planet. You can choose to have a guided tour which will take you to the treasures of the documentation service.
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Aggression is a board game that combines some of the aspects of checkers and backgammon. The object is to get all of your pieces from their starting side to the opposite side before your opponent does.
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Each gun company starts with 100 men. After each shot there is a deserter on each side. Near misses can cause casualties, dependent on distance and of men remaining. A near miss which would bring a gun company to less than 10 men is treated as a direct hit.
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New Earth is under attack. An alien armada has swept the galaxy, laying all to waste. Starfleet is crippled. You alone must penetrate the alien storm and tear its heart asunder.
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The object of Backgammon is to be the first player to remove all your men from your inner table. This is called "Bearing Off." To start, line up pieces as shown in the diagram. White's pieces are moved counter-clockwise around the board to bear off out of his inner table.
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The object of Backgammon is to be the first player to remove all your men from your inner table. This is called "Bearing Off." To start, line up pieces as shown in the diagram. White's pieces are moved counter-clockwise around the board to bear off out of his inner table.
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Is a game with a ball. But in this case, the ball isn’t kicked by players, hit by hockey sticks, or flung by a racket. As a member of the Starfleet Command, the ball is you, and you are on an intergalactic mission of exploring the galaxies.
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