Name
Categories
Popularity
Votes
Mine-Bombers
Action,Strategy   
5
Your job is to destroy your opponents with your weapons, as a bonus, you can collect various treasures for money. With more money, you can buy more destructive equipment. In addition to treasures, you are also awarded extra money with the number of "kills" you make. The player who has the most money at the end of the game is the winner.
Mine-Field
Strategy   
1
The classic mine field game, where you need to clear the field of the mines.
MinerVGA
Strategy   
4
Is a game of rare earths mining. In the game, you assume the role of a miner in search of rare earths like silver, gold, and platinum.
Learning about the solar system comes in this interesting little game designed to educate users in a fun way. The game gives players the role of surveillance agents from the UFO division of NASA, who monitor UFO activity in space.
ML-Otra
Strategy   
1
You were challenged to reproduce an ever-growing sequence of flashing lights and musical tones, using four colored buttons.
Modem-Wars
Strategy   
2
Your goal is to win. Knock out your opponentĀ“s command center (comcen), which is the brains of the operation. No brains, no operation. Score more points than your opponent before time runs out.
Monopoly
Strategy   
7
If you like to play Monopoly but, are unable to find a partner then your problems are solved. In this Monopoly game the computer is your opponent. Watch out though, for he is not easily beaten.
Moraff-s-Monster-Bridge
Strategy   
1
This distant relative of the Bridge card game so popular on Earth, is played frequently in the finer taverns of Moraff's World. You will play against Devilishly clever monsters as you try to use your puny human brain to defeat them.
Moraff-s-Monster-Memory
Strategy   
1
Instead of cards with numbers and suits, the game is played with tablets with matching pictures of the monsters which inhabit Moraff's World.
Moraff-s-Stones
Strategy   
1
The object of the game is to collect all, or the most coplete set, of one type of stones in one round, or hand, of trading. Players are paid the face value of the stones they have at the end of each round.
Morkin-2
Strategy   
1
Is a game for 1 to 5 players, the object of the game is to kill all the other players. Each player starts with a wizard each. You must protect your wizard at all costs. Your wizard will start with 25 spell points.
Motor-City
Simulation,Strategy   
4
The plot begins in the office, where the player has three options to choose from. There are three drawers, the first containing items which can be used when you are on the brink of losing your business. The second drawer contains options to either pause, leave or restart a game. The third drawer contains items which are not related to the business. Along with these, the gamer is provided with many other options with the help of which the individual can build and construct his Motor City.
MQBE
Strategy   
1
The primary purpose of the puzzle is this: given a random pattern, find the minimum number of rotations that will restore the colors to their original pristine positions.
Mutant-Penguins
Action,Strategy   
3
It's a fairly well known fact that the Earth's television transmissions bounce around the atmosphere and off satellites positioned around the Earth's orbit. Some of these signals are beamed far into space where they could, potentially, be picked up by aliens.
Muzzle-Velocity
Action,Strategy   
3
Is a war simulation, by its nature there is a large choice of commands. Start the game as Sergeant and work your way up to higher ranks as you get used to all commands. If you stick to this rule and read the game guide, your effort will be rewarded through fun and realistic battles.