Name
Categories
Popularity
Votes
Mental-Blocks
Logic,Strategy   
2
There are colored blocks that you need to place to cover all the space of a particular line. The line will disappear after you successfully fill it with the part of the blocks.
Merchant-Colony
Simulation,Strategy   
1
This is a huge game of colonisation, industrial development, trading and warfare set in the Eighteenth century.
Merchant-Prince
Strategy   
2
This game has shown an amazing side of Venice and will take you through the daily lifestyle of a trader in Venice. You can start the game with your character looking after his warehouse. There, you will need to find out suitable ways that will be used to transport your goods and services.
Mice-Men
Logic,Strategy   
3
The object of Mice Men is to get all twelve of your color mice to the other end of the game board before your opponent does. In this version you will always be playing the blue mice and the computer will play the red mice.
MicroLink-Push-Your-Luck
Strategy   
3
Is a fast, straightforward dice game, in which players try to use a little strategy and a lot of luck in order to run up the highest score.
MicroLink-Shut-the-Box
Strategy   
3
Players alternate turns trying to get the highest score possible shutting numbered doors matching rolled dice. The player then rolls two dice, and closes any combination of doors whose numbers total that of the dice.
MicroLink-Yaht
Strategy   
3
In a multi-player game, the object is to finish the game with the highest score. When playing alone, the object is to beat your "personal best".
Midway-Campaign
Strategy   
2
The plot of the game starts on the battlefield where you can either hold control of the Japanese fleet or the American. When you are playing from the Japanese side, you can control the carriers Asagi, Zuiho, Kaga, Hiryu, and Soryu. And when you prefer the American fleet you gain complete control on Carriers Enterprise, Midway, Yorktown, and Hornet. Well, the result of the battle calculates how many carriers and planes were lost or shot down.
Midway-The-Battle-that-Doomed-Japan
Simulation,Strategy   
2
The game plot is based on Midway’s naval battle which was fought in the year 1942. Thus, you get to choose your side which can be either the American or the Japanese. As you enter the first page of the game you are provided with all the details stating about the developing company as well as the copyright.
Midwinter
Action,Strategy   
3
You are in control of Captain John Stark, leader of the Free Villages Peace Force, the law enforcement agency on the island of "Midwinter". Enemy forces under the control of the evil General Masters have set up their base in the south-east and are attempting to capture your Heat Mines which are distributed throughout the island.
Midwinter-II-Flames-of-Freedom
Action,Strategy   
3
Agora is the most westerly of 42 islands which stretch in a broad band to the African mainland. Our neighbouring islands have, for thirty years, been controlled by the dark forces of the Saharan Empire. Intelligence reports lead us to believe that their next target is Agora itself..
Mille-Bornes
Strategy   
3
The object of the game is to be the first player to accumulate a total of 5000 points over several games. The object of each game is to play an exact total of 700 kilometers in distance cards before your opponent does.
Millennia-Altered-Destinies
Simulation,Strategy   
3
You must restore equilibrium to the Echelon Galaxy as proscribed by the entity that sent you here, and you have to find a means of escaping that galaxy once you have accomplished this.
Millennium-Return-to-Earth
Strategy   
3
Is a resource management game, with an action screen and simple 3D mini-game for base defence. It begins in the year 2200, after a 20 trillion ton asteroid has collided with Earth, rendering it uninhabitable.
Millionaire-The-Stock-Market-Simulation
Simulation,Strategy   
2
The game is developed by keeping the stock exchange market in mind. The stocks are also based on stocks of real companies like Boeing, General Motors, HP and many more.