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You play as a newly recruited security guard for the Nataka Corporation. The story quickly unfolds into a conflict against a rogue computer virus, known as the "Keller virus," originating from the Argus Industrial Corporation. Your mission involves getting caught in this corporate war and ultimately destroying the virus.
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The overall objective of Guts 'N' Garters is to overthrow Admiral Wort whose evil machinations and mindless entourage have put the world at the brink of destruction. In order to accomplish this, you must successsfully negotiate each of the four main sectors by collecting the tools and equipment necessary to aid you in your fight.
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Your main objective is to prepare oversized hamburgers by walking your character over various ingredients (like buns, patties, and cheese).
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You play as Mr. Hamster, on a quest to save his girlfriend from various rodents, primarily rats.
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Players control one of two different mechs (robots), each with unique abilities and levels. The game features numerous bosses to defeat.
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You start out with one village on one of the islands. The basic idea is to build up a strong base to start from. You do so by producing warriors, collecting food etc.
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You pilot an aircraft (your "Island Hopper") and move through a vertically scrolling environment. The goal is to shoot anything that moves (enemy aircraft) as you progress deeper into enemy territory.
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Welcome to Lorgina Island, current stronghold of the Evil Boss and his crew of henchmen. Your objective is to find your way through the evil madmen to rescue the kidnapped "Sweet Cheeks."
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The player is shipwrecked on a deserted island and must survive for 60 days until a rescue ship arrives.
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The object of Isle Wars is to conquer all nine islands with your armies. You play the Blue army and the computer plays the other three adversaries, the Green, Red and Brown.
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The primary objective is to strategically place bombs to destroy blocks, reveal power-ups, and eliminate enemies.
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Players control a character who navigates through various iconic locations in Istanbul, solving puzzles, interacting with non-player characters, and engaging in combat.
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Players control Iznogoud. His goal is to thwart the Caliph or achieve his ambition, often by collecting specific items or reaching certain locations.
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The game is designed to teach children (likely preschoolers or early elementary school age) how to tell time using an analog clock.
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Players control multiple characters from the book. The game's narrative splits into several journeys, reflecting the book's structure, and accordingly, the player switches between different controllable parties.
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