Name
Categories
Popularity
Votes
Ultimate-Domain
Strategy   
8
Each level is time-based, which makes it necessary for the gamer to be swift enough or else restart from the beginning. The plot begins with the player selecting four settlers, with each one designated different tasks ranging from that of an architect to a farmer, who play important roles in different seasons.
UMS-II-Nations-at-War
Strategy   
3
The game offers three historical scenarios: Alexender the Great's reach for world domination from Spain to India, the Assault on Fortress Europe from 1st of June to 31st of July, 1944 and an event where Napoleon's forces wanted to cross the English Channel on 5th August, 1905. The number of players to wage the war simultaneously is to be decided.
The game offers the player to choose from four battle scenarios Arbela, Hastings, Marston, Gettysburg and the battle of Waterloo, with complete omission of the Prussians. The game involves two stages, the first where the player decides whether to attack or to defend. It is then followed by setting the moves by deciding the formation, numbers, and speed of the troops for a maximum of eight turns.
V-for-Victory
Strategy   
3
The war-game, V for Victory is a fully mouse controlled game which occurs at the dusk of II World War. It consists of 4 plots and each day is divided into 6 parts.
The world needs to be created from scratch by the player in the beginning of this game. A player can also use a pre-made world. A player can customize the number of characters in the world that he is forming along with it's setting.
Wall-treet
Strategy   
1
The player assumes the role of a wall street stock broker. The game starts by testing the player’s knowledge of stocks and shares and the basics of trading by asking a variety of questions. Each correct answer gives the player some money to use during the game.
Walls-of-Rome
Strategy   
1
Play the ready scenarios, separately or in campigns, or use the editor to combine and modify the troops and maps in myriads of ways. Extensive research and design experience give Walls of Rome an exciting depth of strategy, level of reality, and height of enjoyment.
War-Diary
Action,Strategy   
4
Is a game which is real-time in nature. 16th century Korean is used as a background in this game. The war is for supremacy position between the two rival armies.
Warcraft
Strategy   
24
Player can choose to play for Humans or Orcs. There are 12 scenarios for both sites with mostly single objective: to destroy the enemies. You have to mine gold and wood and produce buildings and soldiers.
Wari-The-Ancient-Game-of-Africa
Logic,Strategy   
1
Wari opens with twelve bowls, called "houses". Six houses are on your side, six on your opponent's. Each house is filled with 4 stones, for a total of 48. The object of the games is to be the first player to capture the majority of stones (25 or more wins).
Warlords
Strategy   
18
Fantasy battle strategy game, fought out by eight different players, for the domination of the Kingdom of Illuria.
Warlords-2
Strategy   
31
The second fantasy battle strategy Warlords, fought out by eight different players, for the domination of the Kingdom of Illuria.
Warlords-2-Deluxe
Strategy   
38
The second fantasy battle strategy Warlords. Now in Deluxe version.
Waterworld
Strategy,RPG   
1
As War Chief, you must battle the deadliest dregs of society, from cutthroat kamakazies on jet skis, to bloodthirsty brutes armed and ready to rampage.
When-Two-Worlds-War
Strategy   
1
The player needs to control the military and increase the resources of his planet and develop its technology. Along with this, the player needs to build military bases to conquer the planet of the opponent.