Indianapolis 500 - The Simulation
Arcade racing games have always topped the list of favourite games across the globe. The zest of speeding yourself, to reach the end of adrenaline down the spine. Indianapolis 500 The simulation, is a racing simulation computer game released in 1988.
The player can play in four settings in the laps of 10, 30, 60 and 200 lap race. The player can choose to participate in a practice race during which no damage to the vehicle can take place. The car damage can occur only during the final race session.
The players can choose from the options of cars provided to them, which includes a yellow Penske – Chevrolet that is the fastest among the lot, a blue March-Cosworth or a red Lola-Buick. The car selected by the player will always be numbered 17.
Indianapolis 500 The Simulation is an ultimate arcade-style race simulation video game which received appreciation by players for its graphics, controls and realistic racing theme. The players are also provided the option of replay mode, which is disabled in the practice and qualifying sessions. The replay mode enables the player to review the last 20 seconds of racing. In case of accidents, the player can review the crashed car through the Leader or crash camera.
The game is an ultimate racing experience, which does not fail to stimulate excitement to the players and the quest to win the game.
Papyrus Design Group, Inc.
Papyrus Design Group, Inc. was founded by David Kaemmer and his business partner Omar Khudari in 1987. It lasted for 17 years and is best known for its series of racing games based on the NASCAR and IndyCar leagues, with a stress on realism, as well as Grand Prix Legends.