Once upon a time in the Land of Magic and Enchantment lived a young man named Zyll
who dreamed of becoming a Master of Black Magic. Fortunately, all Zyll could do was
fail - his potions never perked, the spells seldom worked. Still, Zyll was
determined to practice the dark magic and promised to one day take over as Ruler
of the Realm. The people banished Zyll from the land for his evil plans.
One day after spoiling his latest potion, Zyll hurled the flask to the ground.
He watched in amazement as smoke billowed and a black orb appeared before him,
suspended in air. Cautiously approaching the sphere, Zyll felt a surge of energy
race through his body. This was the mystical Black Orb his ancient books of magic
had described. It was written that whoever possessed the orb would have magical
powers greater than any other sorcerer.
Using his new powers, Zyll took revenge against the land. He stole the magnificent
Great Treasures that had been hidden in secret vaults for years and used the Black
Orb to turn the once beautiful and wealthy country into a barren wasteland.
You, daring adventurer, decide to challenge the powers of Zyll. Magically, you are
transported to a place near the Castle Mitain, Zyll's home. You must capture the
mystical Black Orb and carry it home with you to restore the countryside to its
former beauty. There is only one way to return home - the instant that four or
more of the Great Treasures are brought together, you will be transported back
to the Land of Magic and Enchantment.
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