The object of the game is to have the majority of your colored squares on the board
at the end of the game. The rules are quite simple, it takes a minute to learn, and with
practice you'll see yourself improving steadily.
In the game of Othello, you play against a single opponent and all your strategies are
straight forward. However, in Tribolo, not only is the game board always different, but you
now have two opponents! This makes all the old Othello strategies useless.
You'll discover why as you begin to play.
There are three colors; you are Blue and the computer plays your two opponents, Red and Green.
At the beginning of each game (un-registered version), the board will appear with 12 randomly
placed tiles of each color. There are also 12 grey tiles, which remain there for the duration
of the game. You cannot place your pieces on these grey tiles. When you first begin, you will
be asked to press any key. The computer will then randomly decide who goes first. It does
not play favorites!
On your move, the mouse cursor will appear on the game board. Move the mouse to an empty
square (white) on the board, then click the left button to place your piece. A move consists
of outflanking your opponents squares by placing your square so that your color is on either
side, or on a diagonal, from your opponents squares (Red or Green). You must be able to flip
over one of the opponents to your color, or the move is not valid. The computer checks all
Now here is where Othello players will have to re-learn the game. You can only turn over your
opponents if they are of all the same color, whether it is up, left, down, diagonal...etc.
The game is over when either all empty squares have been filled or when it is no longer
possible for any player to flip any opponents squares. The computer will give you a running
score of squares on the top of the screen. When the game ends, the one with the most squares
of his color will be the winner.
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