Super Dune 2 The Destruction
Developed by:
Westwood Studios, Inc.
Westwood Studios had a successful start with some very popular strategy games like Dune 2 or Command & Conquer and became very successful and known. The company continued to extend the ranks of their games with more titles until it was eventually acquired by Electronic Arts who continue to improve the most popular games series.
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Description
If you are looking for the "Genesis" of the modern Real-Time Strategy (RTS) genre, you’ve found it. While it wasn't the first strategy game ever, Dune II: The Building of a
Dynasty (released as Battle for Arrakis in Europe) established the "Westwood Formula" that would lead directly to Command & Conquer and Warcraft.
Before Dune II, strategy games were mostly turn-based. Westwood changed everything by making the war for Arrakis happen in stressful, glorious real-time.
You take on the role of a military commander for one of three Great Houses. Your objective is to conquer the desert planet Arrakis (Dune), secure the production of the
Spice Melange, and eventually wipe out the other houses and the Emperor's elite Sardaukar forces to claim the planet as your own.
Westwood took some creative liberties with Frank Herbert’s universe to give players three distinct "flavors" of gameplay:
- House Atreides (Blue): The "noble" faction. They have the most balanced units and can eventually call upon the Fremen and the Sonic Tank.
- House Harkonnen (Red): The "brutal" faction. They rely on heavy armor and raw power, featuring the devastating (but inaccurate) Devastator tank and the Death Hand missile.
- House Ordos (Green): The "insidious" faction. Not found in the original books, they were created for the game. They use hit-and-run tactics and the Deviant tank, which fires gas that temporarily turns enemy units to your side.
You have to build power plants, refineries, and factories.
The Concrete Rule: If you build directly on the sand, your buildings take damage over time. You have to lay down concrete slabs first—a mechanic that added a layer of logistical planning.
Resource Management: You deploy Harvesters to suck up Spice. This is your only currency. If a Harvester gets destroyed (or eaten), your economy grinds to a halt.
The Sandworm: This wasn't just a static hazard. Giant Shai-Hulud would randomly appear and swallow your expensive tanks or harvesters whole. You learned very quickly to keep an eye on those "sand ripples."
Fog of War: The map starts black. You have to send units out to scout the terrain, a staple of almost every RTS since.
Reviews
This game is 90% better than Dune 2. I like all the changes
unfortunately it seems the 10% they havent changed they have broken
has numerous bugs which make it impossible to complete the later levels.
shame as was really getting into it
More games from the same developer
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