MAXMAN is slightly similar to "PAC-MAN". In MaxMan, you start out as a skinny
guy. When you get one of the magic apples "@", you gain sufficient energy to
change shape. When your energy, shown in the upper right corner of the screen
is above zero, you can destroy the green gremlins and gain more energy.
You loose strength for each step you take. The little coins provide only a small
boost. You can save energy if you need to hide by leaning on a wall.
If one of the gremlins gets you, your ghost may turn into what I call a Grim Reaper.
The Grim Reapers are extremely hard to get. You must have sufficient energy to
gain a bright face. The higher your score, the more gremlins you'll have to
"face" in the next round. The number of bright stars in the squares provide
an indication of what level you're playing. It takes some doing to get them all
Press the cursor keys to change the direction MaxMan is going. The
key will speed things up and will slow it down. You may press the
Escape key anytime to exit the program.
Before the start of each game MaxMan will display your best score for the game
series. MaxMan now also keeps a score file called MAXMAN.TOP on disk with the
date, time, and top score. If you want to start over you can rename or delete
the file. If you beat the top score you must play again to get credit for it.
Not rated -
- and rate