After the success of its prequel here is presented the sequel Diggers 2, bringing the players much more adventure and fun. The latest version comes with many new challenges and many improvements as well.
The agenda of the game is the player needs to unite the 25 hanging world of Zarg, which can be accomplished by destroying the shields. The floating city will return back to Zarg after its destruction. The challenge of the player in this sequel is to know which device should be used for which level. Also, the player needs to have enough store of fuel in order to fly to the next level.
Diggers 2 ensures the players are met with new challenges, thereby increasing the difficulty level a notch higher. The gamer needs to be swift and vigilant enough to destroy the shield in time as it is set to explode as soon the player enters the next level. The player is assisted by diggers to mine the fuel. He can choose from the three diggers. One is Raldein - the best digger amongst the lot, Boids – the strongest and Habbish who can teleport without damage.
The player has many advantages in this series. The movements can be controlled by arrow keys instead of using the mouse. In addition, the diggers can also make noise, by letting the player know about the dangers and the miners can now jump just by the press of keys making the plot and game a much enjoyable treat
Millennium Interactive Ltd.
Formed from the roots of Logotron, the London-based Millennium were best known for the James Pond series, but released a range of games, particularly for Amiga and ST systems. Their titles were generally distributed by U.S. Gold. In 1997 the company was bought by Sony and became SCE Studio Cambridge.
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