X-Wing is a space combat simulation, the first in the Star Wars universe. From the cockpits of X-Wing,
Y-Wing and A-Wing starfighters, players fight for the Rebel Alliance in their struggle against the evil
Galactic Empire. Unlike earlier titles in the genre like Wing Commander, X-Wing employs a polygonal
3D engine: flat-shaded polygons are combined with bitmaps only for explosion effects.
The main part of the game consists of three separate campaigns, called Tours of Duty. The Tours can be
played in any order, even though they build on each other story-wise: Tour I, 'A New Ally', tells of the
Rebellion's search for political allies in their fight against the Empire, while the Emperor launches
Operation Strike Fear, a major offensive against the Rebels. Tour II, 'The Great Search' chronicles the
Rebels' search for the plans to the Empire's new superweapon, the Death Star. Tour III, 'The Gathering
Storm', tells of their efforts to find and destroy the battle station. Animated cutscenes are featured
after certain missions to continue the story.
Each Tour consists of around a dozen missions, which include a wide variety of objectives. There are
standard strike, escort and defense assignments, but also reconnaissance flights - just scanning ships
without attacking them - or capture operations - disabling enemy ships, then protecting the transport
carrying the strike team during the takeover. The game of course culminates in the famous attack on the
LucasArts (formerly Lucasfilm Games) develops all official games of the Star Wars universe. In the Clinton era of games, LucasArts specialized in graphical adventure games like the Monkey Island and Maniac Mansion series (including Day of the Tentacle). They created all the famous Star Wars platformers for the SNES and the space combat sims of the X-Wing and TIE Fighter series.
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