Wrath of Earth
Wrath of Earth is a shooter game in the first person. This game engages the traditional action-oriented mechanics. This mechanics is comprised of interaction with the environment and tactical decisions.
The protagonist who is a part of the Wrath of Earth is underpowered often and can use the way of surviving by running for the cover which helps it utilize advantage over the foes.
The character of a player i.e. an exoskeleton can recharge itself with power and thus repair itself using energy from a light source. This can heal the protagonist. A tactical alternative to this is he can step out of the darkness to recharge.
Warhead launchers, plasma cannons, and others are futuristic weapons that are used whereas exoskeleton's power is been used by some and remaining ones require ammunition. Other than using weapons to go ahead in the game, the player must be interacting with the environment as well and collect items and complete other tasks that could bypass security. Interaction with the survivor’s humans is also avoided since they can provide energy packs, weapons, and important information.
Radioactivity, as well as ambient temperature, is present in the WrathofEarth, which affects the effectiveness of his weapons and the protagonist's movement.
The exoskeleton can also be activated in different modes:
1) Search mode: displays a radar screen, small map of the area, and a compass that indicates the presence of enemies.
2) Attack mode: while the inventory mode allows the player to access items such as keycards, mines, etc. is reserved for combats.
Addix Software Development, Inc.
Addix Software Development, Inc. was a game development studio responsible for the DOS title Wrath of Earth (1995). According to Dave Faller, the seeds where planted in 1991 when he got together with Mark Spink to develop teaching software for a university.