Steg the Slug
Babysitting is not an easy task and it is much difficult when you are made the babysitter for a bunch of maggots. Yes, you heard it right. Steg the Slug renders opportunity for the player to babysit maggots which is a far cry from anything real, only adding to the fun quotient of the game.
The game begins with Steg the protagonist, a babysitter who is entrusted with the work of babysitting all the local Tyungunz. Yes Tyungunz. Haven't you heard of them? Well, to clear your doubts this no big species as the name makes it sound, these are white and green maggots, who are to be put to sleep by Steg.
One may now think it to be an easy thing and ponder what makes the game different from others? To start with, all the maggots are scattered around the area. It is your job as a babysitter to bring each of them towards the exit, failing which you will lose a life and have to begin all over again. For capturing the maggot, Steg will have to blow bubbles around each of them which will carry them upwards towards the exit.
While the initial stages may seem easy, with passing levels, the difficulty increases. More gadgets are added in the preceding levels, like a mechanical leg or a jetpack. Steg The Slug has to be shrewd enough to catch hold of each maggot in time to become the best babysitter he is known for.
This English company was started as The Big Red Software Company by Paul Ranson in 1989. They primarily developed conversions, budget games and licensed titles, working closely with Codemasters in their early years. Later their eponymous racing game was successful.
In 1995 Big Red Software was acquired by Eidos and became part of the new Eidos Interactive.
The division was renamed Corrosive Software in about 1997 and was a development unit of Eidos. The division completed the game Assault Corps but it was never released. Eidos closed down Corrosive Software in 1998.