Notrus
Developed by:
John Stephens, Subha Ghoshal
Multiplayer:
No Multiplayer
Platform:
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Description
Notrus is a 1992 shareware DOS tile-matching puzzle game developed and published independently by John Stephens and Subha Ghoshal. It is a variant of the
classic Tetris formula, designed to retain the addictive core gameplay while introducing enhanced visuals and a unique gameplay twist.
Like standard Tetris, geometric block shapes drop from the top of the screen. Players rotate and slide the blocks to form complete horizontal lines, which then
clear to score points. The game ends if the stack reaches the top of the play area.
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