Different characters have different capabilities. If this is
your first time playing, you should probably select the race
ogre and the class fighter. Ogre-fighters tend to be easier to
keep alive. When the computer assigns your characteristics,
you will have the option of keeping those numbers or trying
again. You may keep trying as long as you like.
A high strength of 25 or 30 helps a lot in the beginning of the game.
Advanced players will find many interesting combinations such
as imp-worshipers, ogre-monks, human-mages, etc. Each one
offers its own special challenges and advantages.
Hit any key to create your own character.
The objective of Moraff's world:
To become more powerfull, and to survive. In real life, many of us
wonder what our purpose in life is. Most of us never really
know the answer to the question, but we answer it by default
in the following way: We choose our purpose or our goal in life
by what we do, some of us try to help make the world a better place.
Others may want to explore the unknown through science and research.
Some try to spread the word of their religions through the world.
Still others make their objective to gain wealth and power...
Software Diversions, Inc.
Moraffware was formed in the mid 1980's by Steve Moraff. The company quickly became known for its well-made Mahjongg and jigzaw puzzle shareware and freeware games. In addition to puzzle games, the company also developed and published arcade, action and role-playing games.
Moraff's Revenge was the company's first 3D dungeon game for the PC. Moraff's PinBall was the first computer game created by Moraffware for IBM's introduction of VGA resolution.
The company began developing games for Windows in the 1990s. The company distributed games under the names Moraff Games and MoraffWare, as trademarked labels. Many of the company's freeware and shareware games were distributed through larger channels like AOL, Yahoo! and CNet.
In June 2004 the company name was changed to Software Diversions, Inc.
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