Infiltrator
Developed by:
Chris Gray Enterprises Inc.
Multiplayer:
No Multiplayer
Platform:
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Description
"Utterly Utterly Utterly Utterly Secret”. That’s the welcome message when the game Infiltrator starts. Developed by Chris Gray in 1986, Infiltrator was originally launched on the C64 platform. Later it was made available on DOS, Apple, and some other mobile platforms too. It belongs to the action simulation genre. The perspectives involve isometric, 2D scrolling with bird’s eye and side eye. The game has pretty decent graphics amid a short gameplay. The graphics are similar to basic 8 color games but the advantage lies in the smooth transition display. Infiltrator 1 and 2 both have been derived from Commodore 64 action hits. Johnny McGibbitts, the lead in the game is an ace pilot and a neurosurgeon. The player has to complete three missions in sequence by flying a helicopter into enemy space dodging enemy helicopter, spying and collecting variables. The first mission is to infiltrate, snap pictures of enemy plans. The second mission is to search and free Dr. Gump, then get to the weapon’s lab. The third mission is to infiltrate the Mad leader’s ICBM (inter-continental ballistic missiles) weapon’s control, set charge to the ICBMs and kill the mad leader. The ultimate aim is to kill the “Mad Leader”. There is a time limit to complete all the missions which make this game further interesting. The game is hard to get bored of because there is very less repeatability and the game is a short but nice creation of entertainment.
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