What is an adventure game? Think of it as something like a novel - except
that you are the lead character. The computer presents you with part of
the story, then gives you the opportunity to decide what you want to do
next. You'll know when that moment has come because you'll see the
"prompt" appear on the screen. It looks like this:
When you see the prompt, it's time to tell the computer what you want to
do next. You do this by typing plain English. Corruption understands an
awful lot, but not everything: the best way to make your instructions clear
is to imagine that they are preceded by the "invisible" phrase "Now I want
to...", followed by whatever it is you want to do. After you've "made your
move", press the RETURN or ENTER key on your computer; Corruption will then
evaluate your instructions and proceed accordingly.
Your aim is to win the game. What that involves, and how best to go about it,
is up to you to discover as you play. All we're going to say right now is
that you'll need all your wits and determination.
Magnetic Scrolls was a British game developer founded in 1984 by Anita Sinclair, Ken Gordon and Hugh Steers and located in London, England.
They mostly developed text adventure games, until the popularity of that genre began to fade and they were acquired by MicroProse in 1992. They collaborated with MicroProse in the development of The Legacy: Realm of Terror.
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