Barney Bear Goes to Space
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Description
Barney Bear Goes to Space (1990) by Free Spirit Software Inc. (and later distributed by Mainstream America) is an endearing piece of early childhood edutainment history. Aimed at
kids aged 3 to 8, it was part of a broader series that included Barney Bear Goes to School and Barney Bear Meets Santa Claus.
The game was designed as an interactive digital storybook, allowing children to play completely unsupervised. The game kicks off with a narrative section. Barney Bear and his class
are on a school field trip to the Kennedy Space Center at Cape Canaveral, Florida, to watch a space shuttle launch. Because Barney was too excited to sleep the night before, exhaustion
catches up with him during the tour of Mission Control. He falls asleep on what he thinks is a comfortable spot, but it turns out to be a moving cargo conveyor belt. The conveyor feeds
him directly into the space shuttle's cargo bay, and the shuttle launches with Barney accidentally trapped inside! He ends up traveling all the way to the space station Freedom.
Once the story segment concludes, Barney is inside the shuttle, and the screen transforms into an interactive control panel hub. Children can click on different areas to launch
separate educational mini-games and multimedia screens:
- Tour of the Planets: An interactive map of our solar system where clicking on different planets displays facts, distances, and basic astronomical information simplified for kids.
- History of Space Travel: A brief, illustrated look at real-world achievements in human space exploration.
- Repeat-the-Pattern Game: A classic Simon-style memory game that uses musical notes and flashing visual patterns to help young players practice memory retention.
- The Painting Program: A built-in digital coloring book. Kids could use the mouse pointer as a paintbrush to fill in lines on various drawings featuring Barney Bear and outer space.
For a 1990 title running on DOS (and the Amiga), the game was technically notable for its extensive use of digitized, synthesized speech. A robotic computer voice acts as a narrator,
reading the story text and space facts aloud. This was a massive feature at the time, specifically designed so that toddlers who hadn't learned how to read yet could still fully
understand and enjoy the game on their own.
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