A Mind Forever Voyaging
In this story, you will be PRISM, the world's first sentient machine.The story begins
in the world of 2031, a world on the brink of chaos. The economy of the United States of
North America (USNA) has been stagnating for decades. Crackpot religions are
springing up all over the place. Crime and urban decay are rampant. Schools have
become violent, chaotic places ill-suited for educating children. Today's youth
frequently use joybooths to "tune-out" the world, leading in the extreme case to
joybooth suicide, where a psychological addict wastes away in his or her private
nirvana. The global situation is even grimmer. The calcuttization of the Third
World has almost reached its limit, causing extreme overpopulation and poverty.
So when Senator Richard Ryder, along with a small group of leaders from government,
business, and the universities, announces the Plan for renewed national purpose, everyone
is only too willing to embrace it. Only one thing stands between the Plan and its adoption:
a test of its validity. That's why you have been "awakened" from your simulated life and had
your true nature revealed to you several years ahead of schedule. You have been chosen to use
your unique abilities to enter a simulation of the future, based on the tenets of the Plan,
in order to check its effectiveness. The eyes of the world are on you.
Developer and publisher of interactive fiction games in the early 1980s. They were acquired by Activision in 1987.
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