Watch the universe unfold before your eyes as you have never imagined! Take a breathtaking journey across galaxies, interact with a legion of species, and explore planets and treasures galore. Create your own galactic empire and campaign your own society in a spectacular strategy game that takes you to the bounds of the universe.
The final third of Paradox’s brilliant sci-fi strategy game, Stellaris, has a new ending. The last release, the 2017 Utopia expansion, presented a one-dimensional path through the later phases of a campaign. After four years, we have the newest add-on for the 4X game— Stellaris: Nemesis, the most exciting addition to the Stellaris, featuring a new endgame by building on the systems introduced in previous DLC.
The theme that Nemesis shoots for revolves around the central choice— will you save the galaxy or destroy it? The skilled players might recall how the original endgame crises could trigger giant NPC-controlled fleets. Now, with a new ascension perk on the Stellaris alien box, players can collect Menace points through hostile actions like vassalizing, conquering planets, and just generally destroying things. The new perk also allows factions to become crises instead.
EXPERIENCE THE NEWEST AND MOST EXCITING ADDITION TO STELLARIS IN FOUR YEARS
Federations, the previous expansion, established the galactic community— a galactic senate, much like the UN, that brings together various factions into a single legislative body. Nemesis allows the senate to appoint a galactic custodian responsible for handling major threats and has special powers. So if destroying the galaxy is not your cup of tea, try saving it instead!
The galactic custodian is an enviable position of play, with exclusive executive powers such as the ability to close a voting session impulsively or halt proposals from reaching the senate floor for a particular duration. The existence of the custodian sanctions the passing of new resolutions such as a navigational agency that makes travel across the universe faster or the establishment of universal trade rules.
NEMESIS PROVIDES MULTIPLE OUTCOMES TO A GAME THAT WAS LACKING IN ENDGAME CHOICE
The play steers its expansion due to a new civic that enormously increases monthly influence and diplomatic weight. Therefore, the seat of rank can lord over the rest of the galaxy by passing edicts, rapidly colonizing systems, and swaying votes in favor. However, most of the new powers other than the galactic fleet do not really help combat threats, and the journey from galactic custodian to emperor feels more thematic than actually functional.
Halting a proposal in the senate can hardly be helpful when a Space Dragon is eating the planet! The actual impact is from Imperium’s huge monthly influence, which overcharges generations of resources and logistics with edicts and helps expansion.
THE DESTRUCTION OF A STAR IN STELLARIS: NEMESIS
Nemesis lets you perform a range of actions with spy networks like stealing tech and leading a rebellion against the Empire by instigating a civil war. As part of the new espionage mechanics, you can build the spy networks and the source intel by sending in special Envoys as per the new 3.0 update.
Strategize your rebellion route. You can create a divide in the galaxy by splitting it into two federations— voluntary loyalists and rebel factions. Run operations that slowly reduce authority and trigger secession. The civil war that breaks out can decide the fate of the galaxy. The galactic community could be restored, but a white peace will cause a secession with the rebel systems outside the Imperium. For a game that did not have a clear endgame choice a week ago, Nemesis provides a hoard of outcomes.
A LIST OF ACTIONS YOU CAN CARRY OUT IN STELLARIS: NEMESIS
It all boils down to a series of choices in Stellaris: Nemesis. The general sense of dissatisfaction and restlessness the endgame of Stellaris previously prompted, Nemesis breaks it down and delivers splendidly. Players can now choose to save the galaxy, rule it, or destroy it.
STELLARIS ALIEN BOX EVENT [ORBITAL SPEED DEMON EVENT CHAIN]
The Stellaris alien box event generally appears in asteroids and can grant a permanent free trait to the principal species of your empire. It is a five-stage event, and some stages present branching possibilities such as unlocking the box right away, inspecting it first, or even selling it to end the chain quickly.
If you choose to keep the box, you are given an exclusive project to unlock it, further giving you several choices. Depending on your choices, your main species will acquire a new trait. The original incarnation of this event would only enhance a negative trait into a positive trait or present you with the ‘best’ version of a current positive trait. Since then, the Stellaris alien box has undergone several changes.
There are five stages to the event chain:
ORBITAL SPEED DEMON – STAGE ONE
ORBITAL SPEED DEMON – STAGE TWO
ORBITAL SPEED DEMON – STAGE THREE
ORBITAL SPEED DEMON – STAGE FOUR
ORBITAL SPEED DEMON – STAGE FIVE
Nemesis reinvigorates recently introduced features while offering choices that stimulate player agency and long-term strategy to achieve objectives at the end of a campaign. A new and compelling endgame was long overdue for Stellaris, and we finally have one at last.