ULTIMA
III Walkthrough
The Walkthrough
Here is the basic
walkthrough of the game. It is actually pretty simple. Check out the
following pages for more detailed tips and clues.
1. Find the Marks. - There are four marks (Mark
of Kings, Force, Fire, and Snake). They are all found in dungeons.
All four characters must have all four marks.
2. "Pray" in the Circle of Light to
get the word: EVOCARE. You need this to access Castle Death.
3. "Dig" on Islands to get Exotic
Armor and Weapons.
4. Get the Cards from the Shrines on Ambrosia.
Take a ship through the Whirlpool, and "Search" all of the
Shrines.
5. Go to the 8th level of the Dungeon of Time
and talk to the Time Lord to get the Order of the Cards. (From Left
to Right: Love, Sol, Moons, Death)
6. Take a ship to the Silver Snake. "Yell"
EVOCARE.
7. Enter Castle Death and find Exodus (four
boxes in the North side of the Castle).
8. "Insert" the cards into Exodus in
the order told by the Time Lord.
That's it! The
hardest parts of the game is raising money(for food and attributes),
and finding a ship( to go to Ambrosia and Castle Death).
General
Hints
* Always use 4
players. Despite what the manual says, you can't recruit from the
Game. There are no advantages to playing with less and many
disadvantages.
* Note the pluses
and minuses of each player type. For instance, either a Bobbit or
Fuzzy would be a good druid, because the druid's magical ability is
based on half of the mental skill (wisdom/intelligence) you have more
points on. Druids recover magic points twice as fast as other
players, which is handy when you need several cure spells quickly. A
Rangers advantage is the powerful weapons they can use and their
limited ability to steal & disarm chests. Their weakness, is in
their magic ability. A Dwarf or Elf would make a bad Ranger because
either would have a maximum of only 25 magic points.
* Manage
resources carefully. Keep a close eye on gold and attribute points.
Don't try to buy more attribute points then a player type is capable
of having because you will lose the gold, but the attribute will not
be increased. Don't use the <J>oin gold command if your group
has collectively more than 9999 pieces. The counter will just cycle
around.
* Don't spend a
lot of gold on armor. Get Exotic Armor as quickly as possible on an
isle near the towne of Grey. The isle is in the bay which is at the
Southeast quadrant of the continent of Sosaria. Use <O>ther to
DIG.
* Exotic Weapons
are found the same way by digging On an isle near the towne of Fawn
which is located on the group of islands at the just north of
Sosaria, northwest of the castle of Lord British.
* Exotic Weapons
are absolutely essential to fighting your way through the castle
Death to reach Exodus but are not the most effective weapons
elsewhere because they have no long distance ability. Outfit each
player that is capable of wielding distance weapons with the best
possible. Even a sling is better than an Exotic sword if you defeat
your foe before he gets within striking range.
* Increasing
player attributes is done in the shrines of Ambrosia which can be
reached by entering the whirlpool while at sea. Use <O>ther to
SEARCH each of the four shrines to get the cards. <E>nter to
raise attributes.
* To get a leg up
with new players, join all gold and materials from 4 new characters
to a single player and save the game. Reboot. Disperse the party and
delete the 3 players that now have nothing. Create 3 new ones to go
with your fourth. The extra gold makes starting out a bit easier.
Avoid starting a game with 4 brand new players whenever possible or
learn to handle death.
* All players
need dexterity and Strength but Wisdom and Intelligence are only for
magic users. Players that use prayer spells require Wisdom but not
Intelligence. Sorcerers are the opposite. Exceptions are, Druids that
use half of whatever mental skill you have more of (so max out your
best), and Rangers, who use half of the lesser (max out your worst
and match it with the other).
* You will obtain
hit points automatically when you talk to Lord British as your
experience increases (this is done by defeating monsters). You can
get up to 550, unless you have the Mark of Kings, in which case you
can get up to 2550.
* If your party
gets poisoned near Castle Britannia anyone with the clerical skills
to cure and don't want to spend the gold at a healer, you will find a
curing fountain almost immediately inside the Dungeon of Fire, hidden
in the alcove directly south of the towne of Britain.
* Completing the
game requires LOTS of gold for powerful weapons, attributes and
useful items like keys, gems and powders. You would probably never
acquire enough gold to purchase all you need, but there is a
shortcut. Death Gulch on large island to the east of Sosaria is a
treasure trove of wealth. If you have a thief with good dexterity and
all of your players have the marks of Fire and Force you can clean up
by stealing all the chests you find within it. If you have no
powerful fighters, you may want to bring along a lot of powders to
freeze time while you run outside to safety. Use the <O>ther
command to BRIBE guards to get out of your way. Enter without a key
by going through the maze to the south of the towne entrance.
* Dawn is deep
within the forest and only appears when both moons are in the new
phase. Start at moon gate #4 (southernmost part of Sosaria, west of
Montor West). Go right from here until you can emerge from the small
area locked in with mountains by going north. From there, go 6 steps
north and 2 west, then wait for the new moon cycle (or west 8, south
35 from castle Britannia).
* Yew is hidden
deep in the Mountains to the west of castle Britannia. Enter the pass
on the west side of the mountainous area going east toward the
castle.
* Devil Guard is
in a hidden mountain lake area and is accessible only by using moon
gates 3, 5 & 8.
* The Castle
Death is located on an island to the southwest of the Sosarian
continent. To pass the silver snake, you must have the Mark of the
Snake and <Y>ell EVOCARE.
* Although it may
seem obvious, now is a good time to explain the marks. You get them
by touching the hot metal rods that are found in the dungeons. Unlike
the cards, ALL of your players should hold all four of the marks. The
mark of Fire allows you to walk unharmed through fire and lava, which
may be necessary to get some of the hints. The mark of Force,
similarly allows you to walk through force fields that are sometimes
used to protect gold. The mark of the Snake allows you to pass the
silver snake if you know the magic word. and finally, the mark of
Kings will cause Your hit points to be raised to a maximum of 2550 as
you gain in experience.
* Be advised that
ships are very hard to come by in Ultima III, since most of your
travels will be on land, you will have to leave any boats you may
have acquired from time to time. Because of their relative scarcity,
you don't want them parked anywhere in the open, because they will be
destroyed if the whirlpool comes along. The best way to leave them
and be assured that you will be able to find them later is to park
them on the other side of the silver snake and exit via the moon
gate. If you wish, you can even fill up this entire waterway with
boats and eventually be able to walk right into the castle Death from
entrance at the moon gate.
* In spite of the
scarcity of ships, it will often be to your advantage to park one
between the mainland of Sosaria and the island where the towne of
Death Gulch is located. Because of the convoluted water ways around
here, you can often leave a boat at this location for a long time
before it is swallowed by the whirlpool and it is very convenient to
just walk across the boat and gain access to the place where all the
gold is. It is also handy to have a boat waiting near castle
Britannia. Even given this advantage though, I would not place one
there unless I had at least one reserve boat parked in the safe area
near castle Death.
* After
approaching Exodus, use the <O>ther command to INSERT the cards
of Love, then Sol, then Moons, then Death one at a time, from left to
right.