The classic 80’s game BOUNDER is coming to mobile in 2018!

by George 12. December 2017 10:17

Veteran developers Swivel Creations have partnered with London based Lu Studios to bring the classic 80’s game BOUNDER to mobile which is set for release in the first quarter 2018. The owner of Swivel Matt Risley has a big background in games stretching back to 1991 and this year contacted Ian Stewart, ex-Gremlin Graphics owner (UrbanScan) and negotiated a deal to bring BOUNDER to Mobile. BOUNDER was one of the most successful selling games of the 80’s and was on many different computers like the C64, Spectrum, Amstrad, MSX etc..

Matt is very enthusiastic about the project which is well underway and says the following: "Certain games stick in your head from back in the day and BOUNDER was one of those games, from how it looked, how challenging it was and of course the memorable music it had. The game is a classic and we felt that it would port really well to mobile, so I made some enquiries and we struck a deal to bring Bounder to mobile. It is very exciting!"

The new BOUNDER game isn’t really different from the originals and this App will offer users really good value for money, as they can play the C64, Spectrum and Amstrad version all in one App. But these are not emulated versions, Matt said that these are being re-coded and the display of the map will be shown in a different way to make use of the mobile screens. Also BOUNDER was quite hard to play and Matt said that by making the maps more visible will give the users more chance to complete the levels and make the levels a bit easier. Swivel will offer two versions of the game, a free version with limited levels and advertising and also a paid version with all of the levels and no advertising.

This App will also have many good features which wasn’t available in the originals, such as Level Save Points, Touch Screen and Joypad Control and much more.

For fans of the original, they will love it and Matt is hoping to bring BOUNDER to a new audience of gamers, not just retro gamers.

BOUNDER will be available on the App Stores in the first quarter 2018 but in the meantime, if you’d like to keep track of the development, please visit: www.bounder.mobi for more information about BOUNDER, the History and release date.

Tags:

Indiana Jones and the Fate of Atlantis

by George 9. December 2017 10:32

The game Indiana Jones and the Fate of Atlantis is a game that was released in 1992 by LucasArts. The following year, the game was updated and released on CD ROM, included in the updates was digital sound enhancements. This point and click adventure game requires the player to make decisions and solve puzzles to determine the fate of the game. As it is expected of all things Indiana Jones, the player engages in a quest to locate a lost treasure, and in this case, the lost city of Atlantis. With the help of Sophia, a former coworker of Indiana Jones’s and archaeologist, the city must be found before the Nazis locate it to prevent its powers to be used for evil.

Reception

The introduction of Indiana Jones into the PC gaming world was very well received. With the CD ROM version, players no longer had to read subtitles on the screen in order to follow a game’s story line. Instead the sound provided in Fate of Atlantis was groundbreaking and changed the way PC gamers came to expect of games. The old PC gameswas so well received, it also won a number of different awards for best game of the year, including the 13th best game of all time by PC Gamer UK the year after it was released. It has sold over a million copies, and has become viewed as a classic in the adventure PC game genre. Additional ground work was also done for two different sequels to the game, but for a number of different logistical reasons, they never came to pass. Instead they were developed into comics.

SCUMM

Like many of the adventure games developed by LucasArts, Indiana Jones uses a story system called SCUMM to progress the storyline throughout the game. Any PC gamer who has played another point and click game by LucasArts has likely used this type of story system. This technology made it possible for players to select one of three different options when faced with a riddle or problem to solve. The story would then follow a different line of progression based on the answer the player selected. It also made it possible for the outcome on the game to be different depending on the choices the player made.

Which Path Will You Choose

At the start of the game, the player is able to pick one of three paths to start the game. These paths are different modes of play. In the team path, Indiana Jones works with Sophia Hapgood to locate the city of Atlantis. In the Wits Path, the primary focus of the game is on solving complex riddles and puzzles to locate the lost city. The Fists Path’s main focus is on fighting and different action sequences to progress through the game. Gain points throughout the game for the more obstacles, puzzles, and objects completed. But unlike other point and click adventure old PC games though, beware of possible dangers which can lead to the demise of Indiana Jones.

 

 

Tags:

Sid Meier’s Civilization

by George 7. December 2017 12:40

Sid Meier’s Civilization franchise has become one of the most successful video gaming franchises in history, and beginning with the release of Civilization in 1991, the franchise has grown to a huge fan base. Players love the turn-based style of this old PC games, as well as the opportunities for customization, and while the game may have been updated since the 1990’s the main premise is still the same: to build an empire to stand the test of time.

Civilization was originally developed for the Microsoft disk operating system, but due to its popularity, the game has been revised many time to be used on a multitude of platforms and operating systems, including Windows, Macintosh, Amiga, Atari ST, Super NES, Sega Saturn, PlayStation and N-gage.

What Made this Game So Popular?

Civilization offers players an opportunity to do something they would never have a chance to do in real life, which is to reshape the course of human history. Players select a historic civilization to take on, along with the persona of a very famous figure within that civilization’s history, and compete to build an empire against two to seven other civilizations. During gameplay, old PC games players must use micromanagement skills to develop skills and attributes within their civilization, which must be balanced with completing more overarching goals of exploration, warfare and diplomacy.

The scope of this game is incredibly broad, which was revolutionary for the time, and has been a theme throughout the series. Players start the game in the year 4000 BC as a nomadic tribe, and over the course of time progressing, can develop new technologies and attributes for their civilization in accordance with the historical period. Players can use many different units, also in accordance with the historical period and their civilizations technological availabilities. During the game, players are bound to encounter other civilizations, at which point they must make decisions about how to confront them, and deal with the possible outcomes.

Ending the Game

To win the game, a player must do one of two things. First, they can win the game by building the ultimate empire and taking over all other civilizations. Again, this can be done diplomatically or militaristically. Which strategy is best could depend on the civilization the player is trying to overtake. The other way to win the game is to win the space race by being the first civilization to reach the star system of Alpha Centauri. This involves many technological advances, and solidifies the player’s civilization as the most advanced at the end of the game. Of course, it is possible to lose the game by allowing an opposing civilization to overtake the world, or allowing them to reach the star system first.

This game was the first in a franchise that has swept the globe. User’s love how it makes them strategize, and feel like it provides a real challenge, while being incredibly enjoyable. This is one of the most important strategy old PC games of all time, and will continue to be played for years to come.

 

Tags:

Amazing old PC games from the 90’s

by George 23. November 2017 10:45

 

Home computers in the 90’s are a bit different than they are today. They were big, bulky, and much slower than most PC we are used to using. The PC games were also much more simplistic than those that have been released since 2000. The graphics were simple and the concepts were less complex, but they gave kids in the 90’s hours of fun, and in many cases they were even educational. Here are a list of some of the most popular old PC gamesfrom the 90’s you might remember playing.

The Oregon Trail

Many kids in the 90’s remember this game in the classroom. It is dos based PC game that was actually made in the 70’s by the Minnesota Educational Computing Consortium. It became increasingly popular in the 80’s and 90’s in public schools. As the name suggests it game students the chance to have fun while learning about life on the Oregon Trail in the 19th century. The goal was to make it in a covered wagon from Independence, Mo to the Willamette Valley, OR without dying.

Doom

A list of PC Games in the 90’s would not be complete without the mention of Doom. Doom is a horror and science-fiction themed game. It was released by id Software in 1993, with a few updates since the original release. This game was one of the first “shooter” games for PCs, and has been recognized by gamers everywhere for paving the way for future shooter games. The original Doom has three different episodes, each with nine levels. The game from the 90’s is still available for play, as well as several other PC and game console versions.

Duke Nukem 3D

You cannot mention Doom without also mentioning Duke Nukem 3D. Like Doom, it is a science-fiction shooter game, where Duke protects the world from an alien invasion. It was released by 3D Realms in conjunction with GT Interactive Software for PC gamers in 1996. This game takes after its predecessors, Duke Nukem and Duke Nukem II. It was later followed by additional updated versions, including the most recent 20th anniversary edition for game consoles. Although for classic gamers, there is still nothing like the original PC version.

SimCity

This game was a city building simulation game. This game was released in 1994 by Maxis for use on Apple PCs. The player builds schools, museums, prisons, roads, trains, and power plants. The game gained so much popularity that additional versions were released for other operating systems. It also was awarded the Best Strategy Computer Game a year after its release. And the Museum of Modern Art has even included it in its collection.

SkiFree

Last up on our list is SkiFree. This old PC games was created by Chris Pirih of Microsoft in 1991. As the name suggests, it is a game where the player skis down a slope trying to avoid a number of different obstacles that cross his path. But if that isn’t enough, be prepared for the Abominable Snow Monster will come after you. Although this game was very simple, it still has a way of drawing a player in for hours of entertainment.

 

Tags:

Age of Empires

by George 22. November 2017 09:06

Age of Empires is the first in a series of old PC games developed by Ensemble Studios. Originally released in 1997, the success of Age of Empires has led to nine more titles, including three full games and seven spin-offs. It was one of the first real-time simulator games ever, as well as one of the first based in history. It has been described by critics as a mix of Civilization and Warcraft, and has enjoyed much commercial success.

When this game was originally released, there were a few bugs that occurred during gameplay and required attention from the developers. Because of this, the game originally received mixed reviews. Eventually, the developers listened to critics and provided updates and patches to the game. All this time and effort, along with the revolutionary gameplay techniques led to this game receiving the award of “Computer Strategy Game of the Year” in 1998 from The Academy of Interactive Arts and Sciences. Age of Empires continued to see commercial success well after its release, as over three million copies of the game had been sold by the year 2000.

Well Loved Because of a Captivating Gameplay Experience

To put it simply, PC gamers love this game for everything it has done for old PC games. Age of Empires was one of the first to make a mostly seamless real-time simulator that was engaging for the player, and they certainly did it the best. During gameplay, players selected one of twelve civilizations which they had to develop from the Stone Age to the Iron Age. These civilizations were entirely historically based, and gave different attributes to different civilizations based on actual historical context. Players could choose to play along already developed stories on the game, or begin their own conquest with the civilization of their choice.

The thing that really set Age of Empires above their competitors was the revolutionary development of artificial intelligence in the game. If a player chose to begin their own conquest, over time, the opponents, using artificial intelligence technologies, would be able to anticipate what the player might do, and set themselves up well to oppose the player. Gamers love a good challenge, and this game provided them with just that, while never getting too hard or predictable.

Winning the Game

How a player wins the game depends first on which type of game they choose to play. If the player decides to play the story mode, they will win the game by completing various missions which take place throughout Europe, Africa and Asia. The player needs to follow what the game instructs them to do, and defeat various opponents on their way to completing their final goal. If the player chooses to create their own conquest, they must defeat their enemy or multiple enemies, depending on how they customized their own game. Defeating an enemy will not be easy, especially with the advanced artificial intelligence, but with practice it is very possible.

Age of Empires is the cornerstone for one of the most successful gaming franchises in existence. It is the first of ten other games, has led to millions of dollars in sales and the reception of many awards. It’s no surprise that many consider this to be the best among old PC games released in the 1990s.

Tags: